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	<title>The Core Worlds</title>
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	<link>http://www.thecoreworlds.net/blog</link>
	<description>Sci-Fi, Fantasy and Gaming</description>
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		<title>Be careful what you wish for, your GM might just give you it</title>
		<link>http://www.thecoreworlds.net/blog/2012/03/be-careful-what-you-wish-for-your-gm-might-just-give-you-it/</link>
		<comments>http://www.thecoreworlds.net/blog/2012/03/be-careful-what-you-wish-for-your-gm-might-just-give-you-it/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 13:29:14 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Fantasy Craft]]></category>
		<category><![CDATA[Mythic Espionage & Adventure]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=262</guid>
		<description><![CDATA[I was running a Fantasy Craft game recently, but had been handling combat in a freeform fashion rather then worrying about the grid. (This is a technique I&#8217;m becoming quite fond of so I tend to save the grid for &#8230; <a href="http://www.thecoreworlds.net/blog/2012/03/be-careful-what-you-wish-for-your-gm-might-just-give-you-it/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I was running a Fantasy Craft game recently, but had been handling combat in a freeform fashion rather then worrying about the grid. (This is a technique I&#8217;m becoming quite fond of so I tend to save the grid for the more tactically interesting encounters).</p>
<p>One of my players does like his miniatures though and was lining up a collection of them as the session started out … I threatened to use all of them if he wasn&#8217;t careful.</p>
<p>When it came time for the climatic battle, I decided that it was quite a good idea after all. The expression on his face when he encountered a dozen opposition was priceless.</p>
<p>To be fair there wouldn&#8217;t have been so many of them if there hadn&#8217;t been a critical failure on a roll several hours before (in game time) that gave them warning, so the party wasn&#8217;t expecting such numbers.</p>
<p>These were also relatively new FC players who weren&#8217;t used to the ease that Standard NPCs can be eliminated.</p>
<p>As it worked out, the number was perfect. Most of the PCs were wounded and one was <strong>nearly</strong> killed. Just the right amount of danger to make the attack a challenge.</p>
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		<title>Gaming in January 2012</title>
		<link>http://www.thecoreworlds.net/blog/2012/02/gaming-in-january-2012/</link>
		<comments>http://www.thecoreworlds.net/blog/2012/02/gaming-in-january-2012/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 00:19:31 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Fantasy Craft]]></category>
		<category><![CDATA[Gaming in general]]></category>
		<category><![CDATA[Mantic]]></category>
		<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[Mythic Espionage & Adventure]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=257</guid>
		<description><![CDATA[Inspired by Mike, I thought I&#8217;d write up a little summary of my gaming related activities for the month. On the boardgames front: January is OxCon month and all of my boardgaming too place there. I gave Civ a try &#8230; <a href="http://www.thecoreworlds.net/blog/2012/02/gaming-in-january-2012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Inspired by <a href="http://troubleatthemill.blogspot.com/2012/01/wrapping-up-january-2012.html">Mike</a>, I thought I&#8217;d write up a little summary of my gaming related activities for the month.</p>
<p>On the <strong>boardgames</strong> front: January is OxCon month and all of my boardgaming too place there. </p>
<p>I gave <a href="http://boardgamegeek.com/boardgame/26047/sid-meiers-civilization-the-card-game">Civ</a> a try only to remember that I&#8217;d played it once before when I was half way through the game. (It is quite fun, but I&#8217;m still not sure that it is a <em>good</em> game as it feels too much like a game of &#8220;Who will blink first&#8221;). </p>
<p>I got in a rare game of <a href="http://boardgamegeek.com/boardgameexpansion/325/catan-seafarers">Seafarers</a> which I proceeded to win by a large margin after discovering a 6 gold and a 5 gold next to each other on the same turn.</p>
<p>I also managed to play half a dozen games of <a href="http://boardgamegeek.com/boardgame/93895/dwarf-kings-hold-dead-rising">Dead Rising</a> which I&#8217;m growing increasingly fond of. The expansions have arrived now so I&#8217;m going to have to try it with some other races and custom warbands. </p>
<p>I entered the <a href="http://boardgamegeek.com/boardgame/13/the-settlers-of-catan">Settlers</a> tournament and managed to come third (after new rules were invented to tie break the tied tie break for second place). I&#8217;ve now managed to come consistently near the top for a few years, so I&#8217;m feeling quite pleased with myself. </p>
<p>Finally an honourable mention to <a href="http://boardgamegeek.com/boardgame/38657/cities">Cities</a>, an interesting tile laying game. Sadly it completely lacks interaction. A collection of tiles are selected in a random order, but each turn each player gets an identical tile and places it in their own play area. </p>
<p>Next up, <strong>RPGs</strong>: A GMing heavy month for me, I&#8217;ve been running <a href="http://rpggeek.com/rpg/3069/fantasy-craft">Fantasy Craft</a> with a Mythic Roman setting on <a href="http://www.tuesdayknights.org.uk/">Tuesdays</a>. I&#8217;ve been very happy with my players as they&#8217;ve taken the plot in directions I hadn&#8217;t imagined and kept me on my toes. I think I&#8217;m getting better at improvisation. I&#8217;ll try to get a proper write up done after the final session next week.</p>
<p>The monthly Traveler game continues. We broke into a disturbingly insecure military base to sabotage the Giant Ancient Anti-Hyperspace Weapon Of Doom. </p>
<p>Finally I ran the adventure from the new <a href="http://rpggeek.com/rpg/190/dungeons-dragons-4th-edition">D&amp;D</a> Red Box. It went down reasonably well, although one player was unimpressed with the dungeon crawl slog making things somewhat boring for his character (the party tank).</p>
<p>On to <strong>wargaming</strong>: No plays this month, but great success with my New Year Resolution, which I have so far failed to break.</p>
<blockquote><p>If I have a quiet evening in, then I will do <em>some</em> painting.</p></blockquote>
<p>Some nights I manage 10 minutes, some I manage 2 hours (and quite I lot I&#8217;m out and thus not subject to the resolution). It has meant that I&#8217;ve got through a couple of dozen skeletons, mostly finished a dozen elves, and have another dozen skeletons almost ready for the QuickShade stage. Decent photos coming soon!</p>
<p>I&#8217;ve also half assembled the Magnus the Traitor starter set for Warmachine after two people asked me to start playing the game enough times.</p>
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		<title>Mythic Espionage &amp; Adventure</title>
		<link>http://www.thecoreworlds.net/blog/2011/12/mythic-espionage-adventure/</link>
		<comments>http://www.thecoreworlds.net/blog/2011/12/mythic-espionage-adventure/#comments</comments>
		<pubDate>Wed, 28 Dec 2011 23:51:23 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Fantasy Craft]]></category>
		<category><![CDATA[Mythic Espionage & Adventure]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=239</guid>
		<description><![CDATA[I find myself getting more and more excited about a game I&#8217;m calling Mythic Espionage &#038; Adventure that is one of the games kicking off 2012 at Tuesday Knights. I&#8217;m running with Fantasy Craft for the system and taking the &#8230; <a href="http://www.thecoreworlds.net/blog/2011/12/mythic-espionage-adventure/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I find myself getting more and more excited about a game I&#8217;m calling Mythic Espionage &#038; Adventure that is one of the games kicking off 2012 at <a href="http://www.tuesdayknights.org.uk/">Tuesday Knights</a>. I&#8217;m running with <a href="http://rpggeek.com/rpg/3069/fantasy-craft">Fantasy Craft</a> for the system and taking the Cloak and Dagger setting from the <a href="http://rpggeek.com/rpgitem/95536/adventure-companion">Adventure Companion</a> as a starting point (but using a big hammer to knocking out large chunks that I like, but don&#8217;t fit my plans).</p>
<p><a href="http://www.thecoreworlds.net/blog/wp-content/uploads/2011/12/Hop2.jpg"><img src="http://www.thecoreworlds.net/blog/wp-content/uploads/2011/12/Hop2-150x150.jpg" alt="" title="A hoplite" width="150" height="150" class="alignleft size-thumbnail wp-image-240" style="float: left; margin-right: 1ex; margin-bottom: 1ex" /></a></p>
<p>The basic premise is a setting much like the Rome and Greece of legend but with some very dirty &#8220;politics&#8221; going on amongst the various noble houses while rumours of monsters are starting to arrive from the countryside.</p>
<p>I&#8217;m hoping to pull off a blend of <a href="http://www.imdb.com/title/tt0111999/">Hercules</a>, <a href="http://www.imdb.com/title/tt0057197/">Jason and the Argonauts</a>, <a href="http://www.imdb.com/title/tt0060009/">Mission Impossible</a> and <a href="http://www.imdb.com/title/tt0285333/">Alias</a> with the player characters all starting out working for one of the Houses. </p>
<p>This is the first time I&#8217;ve tried running a D20 campaign without using prewritten modules are a frame for it. I ran a fair chunk of Dresden Files (with the FATE system) last year and. that has given me some confidence in my ability to run without having someone else give me a plot outline with a stack of pre-designed encounters. Also helping is Fantasy Craft&#8217;s excellent NPC system and meadicus&#8217;s <a href="http://www.meadicus.plus.com/craftygames/npc-builder/NPCBuilder.html">NPC Builder</a></p>
<p>A nice mix of characters are emerging so far, including a <a href="http://en.wikipedia.org/wiki/Hoplite">hoplite</a> returned from the northern frontier, a dealmaker who survives by playing people off against each other, and a merchant assassin.</p>
<p>All those characters are subject to change at the moment as I&#8217;m still polishing the details out with the players (most of whom are unfamiliar with the system). One player missed the prerequisites for a feat and presented me with a frighteningly min-maxed character; He may rethink his concept now that I&#8217;ve pointed out that he would need to adjust his attributes if he wanted to take it.</p>
<p>As far as plot goes, I&#8217;ve outlined a big stack of material that covers city, country and &#8220;dungeon&#8221; as well as chases, combats, traps, villains and monsters. Since the characters are still trickling in, there isn&#8217;t much that is specific to any character&#8217;s background, but I&#8217;ve come up with a few things that are likely to interact well with the personalities involved.</p>
<p>Hopefully I&#8217;ll even have time to write up session reports… that or try to bribe my players to do it with promises of bonus Reputation points.</p>
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		<title>Choo! Choo! Fighting on Trains in RPGs</title>
		<link>http://www.thecoreworlds.net/blog/2011/09/trains/</link>
		<comments>http://www.thecoreworlds.net/blog/2011/09/trains/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 07:39:21 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Fantasy Craft]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[steampunk]]></category>
		<category><![CDATA[trains]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=228</guid>
		<description><![CDATA[As Darths &#38; Droids said this morning: It&#8217;s important to have an appropriate setting for the big fight scenes in your games. The top of a speeding train. A rickety rope bridge over an incredibly deep gorge with a crocodile infested &#8230; <a href="http://www.thecoreworlds.net/blog/2011/09/trains/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>As <a href="http://www.darthsanddroids.net/episodes/0620.html">Darths &amp; Droids</a> said this morning:</p>
<blockquote><p>It&#8217;s important to have an appropriate setting for the big fight scenes in your games. The top of a speeding train. A rickety rope bridge over an incredibly deep gorge with a crocodile infested river below. The enormous arch-villain&#8217;s lair inside an extinct volcano, complete with piranha pit. (About the only thing that could make that one better is to use an active volcano, really.)</p></blockquote>
<p>I&#8217;ve run a game with a fight on top of a train (which, sadly, didn&#8217;t go too well as I was still getting comfortable with the system) and I&#8217;ve played a game with a fight inside a train (which was awesome, especially when a Shatter spell derailed the carriage). Neither of them used a tunnel. Tunnels are great, they give you the classic &#8220;Oh no! I have to duck down or cling to the side of the train or be hit by a mountain!&#8221; situation. So, in preparation for the next time I run a simulationist game I can fit a train in to (sadly my current plotting revolves around ancient Rome) let&#8217;s do some research and some maths.</p>
<p>I&#8217;m looking at <a href="http://www.crafty-games.com/node/348">Fantasy Craft</a> for this, it is a 3.5 derivative so I&#8217;ll convert everything to 5&#8242; squares by the time we&#8217;re done. You should be able to adapt this for whatever system you like though.</p>
<p>First stop, <a href="http://en.wikipedia.org/wiki/Locomotive">Wikipedia</a>:</p>
<blockquote><p>The all-time speed record for steam trains is held by an LNER Class A4 4-6-2 Pacific locomotive of the LNER in the United Kingdom, number 4468 Mallard, which pulling six carriages (plus a dynamometer car) reached 126 mph (203 km/h) on a slight downhill gradient down Stoke Bank on 3 July 1938.</p></blockquote>
<p>Now that&#8217;s fast! However, it probably doesn&#8217;t account for having to slow down for bends and it doesn&#8217;t say how full the carriages are of passengers and/or cargo (and there are only 6 of them). My modern commuter train probably never goes above 70mph (through hilly Kentish countryside).</p>
<p>Still, have now have some baseline figures for speed, how about length?</p>
<p>First Great Western have some <a href="http://www.firstgreatwestern.co.uk/Content.aspx?id=57">statistics about their fleet</a>. Carriages range from about 15 meters to a little over 23 meters. That&#8217;s about 50&#8242; to 75&#8242; or 10 to 15 squares.</p>
<p>Back to the speed. If we say 50mph, then that is about 75&#8242;/sec. That&#8217;s 6 carriages per round (15 carriages if we take the world steam locomotive speed record!). That is a bit faster then I&#8217;d like as it prevents me from having the tunnel mouth move up the battlemat for a few rounds to give a sense of impending doom. So, back to history…</p>
<blockquote><p>The small locomotives of the 1830s, pulling a handful of cars over uneven track, could travel at fifteen to twenty miles an hour. This was twice as fast, over long distances, as anything Americans had previously experienced.</p></blockquote>
<p>15-20mph is 22&#8242;/sec to 29&#8242;/sec or 24-36 squares per round. It should be possible to select a speed in that range that will give you two carriages a round for most carriage sizes, and that is quick enough to be a worry but slow enough to avoid the tunnel crossing your tabletop in just one or two rounds.</p>
<p>You can let the train roll initiative or just have it more at the start or end of each round.</p>
<p><a title="In awe of a bridge by Darkroom Daze, on Flickr" href="http://www.flickr.com/photos/brize/5644204784/"><img style="float: right;" src="http://farm6.static.flickr.com/5264/5644204784_8b22714e0b_m.jpg" alt="See a photograph of a bridge crossing a valley. " width="180" height="240" /></a> Obviously, falling off a train at 15mph is a lot less of a worry then falling off at 20mph, but being left behind could cost a player character their mission … and the GM could always make the train cross a bridge before entering the tunnel.</p>
<p>And finally, a few useful rules to use for this situation. Page numbers are for Fantasy Craft 2nd printing.</p>
<p>For the basic &#8220;Fight on a train&#8221; situation, you can demand Balance checks (page 69). The surface will be up to 30 degrees but shaking, and the characters will often be attacked.</p>
<p>When the tunnel approaches characters will have a few options:</p>
<p>Diving to lay flat on top of the train is a simple Reposition (page 219) action to become <em>prone</em>.</p>
<p>Jumping into the gap between carriages is an Acrobatics check (page 69). I&#8217;d call this a Balance check, for a Narrow Walkway (5-8&#8243; wide) with the usual modifier for a buckled, rolling, sagging, or shaking surface.</p>
<p>Climbing (page 70) from the top of the train onto the side (or the other way) will have a base DC of 10 (Common hand- and footholds/opportunities to brace) or 5 (if they use a ladder). If things are going too easily for the players, you could add a situational modifier for doing this on a speeding train.</p>
<p>Don&#8217;t forgot the penalty for being attacked in the current or previous round for those last two checks!</p>
<p>If the fight is going too too well or too badly, then the train can change speed or NPC balance etc checks can be fudged.</p>
<p>One day I&#8217;ll run my Steampunk Three Musketeers game and will dig these plans out to test them.</p>
<p>If you&#8217;ve tried these suggestions, have alternative approaches, or spotted a flaw in my maths (which I shall blame on the stupid hour of the morning that I&#8217;m writing this in) then the comments will be open for a while.</p>
<p>Choo! Choo!</p>
<p><small><a href="http://www.flickr.com/photos/brize/5644204784/">Image by Brian Rosen</a> and used under a Creative Commons license</a></small></p>
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		<title>The Pheasant and the Car</title>
		<link>http://www.thecoreworlds.net/blog/2011/09/the-pheasant-and-the-car/</link>
		<comments>http://www.thecoreworlds.net/blog/2011/09/the-pheasant-and-the-car/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 19:44:30 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Dresden Files]]></category>
		<category><![CDATA[FATE]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=224</guid>
		<description><![CDATA[Doesn&#8217;t she have to make a Drive check? Well, no. This is routine driving, no need to make a check for that… on the other hand, I would like to pad this session a little so I can end at a &#8230; <a href="http://www.thecoreworlds.net/blog/2011/09/the-pheasant-and-the-car/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<blockquote><p>Doesn&#8217;t she have to make a <em>Drive</em> check?</p></blockquote>
<p>Well, no. This is routine driving, no need to make a check for that… on the other hand, I would like to pad this session a little so I can end at a certain point when 10pm rolls around, and it is night driving on country lanes.</p>
<blockquote><p>OK, make a <em>Drive</em> check.</p></blockquote>
<p>With a <em>Drive</em> skill that low, there was a good chance of failure (even though the difficulty was only <em>Mediocre</em>). Time to draw on real life experience.</p>
<blockquote><p>It was the early hours of the morning, birds are twittering, and you are motoring along, when from under a hedgerow pops a pheasant and jumps into your radiator.</p></blockquote>
<p>(True story, if you think pigeons are stupid, you&#8217;ve never spent time in pheasant country.)</p>
<p>The next section didn&#8217;t happen to me in reality, however it is midsummer (game time) and the players were quite specific about their characters&#8217; dinner plans for the previous evening.</p>
<blockquote><p>It bounces off your windscreen and then straight through the open sunroof, where it lands in (a character&#8217;s) lap.</p></blockquote>
<p>The resulting fallout from this little piece of colour managed to nicely use up a little time before our protagonists (I hesitate to use the word ‘heroes’ for some of this lot) arrived at The Village Where Evil Probably Lurks.</p>
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		<title>Transformers, really?</title>
		<link>http://www.thecoreworlds.net/blog/2011/07/transformers-really/</link>
		<comments>http://www.thecoreworlds.net/blog/2011/07/transformers-really/#comments</comments>
		<pubDate>Sat, 02 Jul 2011 08:11:04 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Science Fiction]]></category>
		<category><![CDATA[transformers]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=218</guid>
		<description><![CDATA[I like Transformers: The Movie, I sat through Transformers, I skipped Transformers: Revenge of the Fallen and now Transformers: Dark of the Moon is coming. It took me a little while to figure out what &#8220;A must-see in 3D&#8221; movie &#8230; <a href="http://www.thecoreworlds.net/blog/2011/07/transformers-really/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I like <a href="http://www.imdb.com/title/tt0092106/">Transformers: The Movie</a>, I sat through <a href="http://www.imdb.com/title/tt0418279/">Transformers</a>, I skipped <a href="http://www.imdb.com/title/tt1055369/">Transformers: Revenge of the Fallen</a> and now <a href="http://www.imdb.com/title/tt1399103/">Transformers: Dark of the Moon</a> is coming.</p>
<p>It took me a little while to figure out what &#8220;A must-see in 3D&#8221; movie was from their promo. Does this film even have giant robots in it?</p>
<p><a href="http://www.thecoreworlds.net/blog/wp-content/uploads/2011/07/transformers.jpg"><img class="aligncenter size-full wp-image-219" title="Transformers 3 Promo from Vue cinemas" src="http://www.thecoreworlds.net/blog/wp-content/uploads/2011/07/transformers.jpg" alt="" width="541" height="313" /></a></p>
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		<title>Geoide</title>
		<link>http://www.thecoreworlds.net/blog/2011/06/geoide/</link>
		<comments>http://www.thecoreworlds.net/blog/2011/06/geoide/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 12:29:59 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[Science Fiction]]></category>
		<category><![CDATA[Starblazer Adventures]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=214</guid>
		<description><![CDATA[A lunchtime game of Words With Friends resulted in: wow. Geoide isn&#8217;t in my dictionary!… ah. that&#8217;s because the word was Geoid. I now have a new piece of technobabble for my upcoming Star Trek FATE game. One of my &#8230; <a href="http://www.thecoreworlds.net/blog/2011/06/geoide/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A lunchtime game of Words With Friends resulted in:</p>
<blockquote><p>wow. Geoide isn&#8217;t in my dictionary!… ah. that&#8217;s because the word was Geoid.</p></blockquote>
<p>I now have a new piece of technobabble for my upcoming Star Trek FATE game. One of my players was talking about having his character be a terraforming engineer so:</p>
<p>Geoide: All in one tool for controlling terraforming systems.</p>
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		<title>Mantic Games has great customer service</title>
		<link>http://www.thecoreworlds.net/blog/2011/05/mantic-games-has-great-customer-service/</link>
		<comments>http://www.thecoreworlds.net/blog/2011/05/mantic-games-has-great-customer-service/#comments</comments>
		<pubDate>Wed, 25 May 2011 12:16:19 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=211</guid>
		<description><![CDATA[I posted recently about getting my hands on Dwarf King&#8217;s Hold. I&#8217;ve since had a chance to play it a few times (it is fun, and can serve as a nice filler game as running through a scenario only takes &#8230; <a href="http://www.thecoreworlds.net/blog/2011/05/mantic-games-has-great-customer-service/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I posted recently about <a href="http://www.thecoreworlds.net/blog/2011/04/dwarf-kings-hold/">getting my hands on Dwarf King&#8217;s Hold</a>. </p>
<p>I&#8217;ve since had a chance to play it a few times (it is fun, and can serve as a nice filler game as running through a scenario only takes about half an hour), and discover that a packing error gave me an extra sprue of Skeletons and no Revenants. </p>
<p>Mantic dropped a Revenant sprue in the post for me without any quibbling, so kudos to their customer service.</p>
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		<title>Dwarf King&#8217;s Hold</title>
		<link>http://www.thecoreworlds.net/blog/2011/04/dwarf-kings-hold/</link>
		<comments>http://www.thecoreworlds.net/blog/2011/04/dwarf-kings-hold/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 11:08:11 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Mantic]]></category>
		<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[Warhammer]]></category>
		<category><![CDATA[dwarfs]]></category>
		<category><![CDATA[mantic]]></category>
		<category><![CDATA[skeletons]]></category>
		<category><![CDATA[undead]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=201</guid>
		<description><![CDATA[Wargames conventions are dangerous places, and my bank balance took some hits when I went to Salute this year. One of my acquisitions was a copy of Dwarf King&#8217;s Hold. This is a fun little game with fairly simple mechanics, &#8230; <a href="http://www.thecoreworlds.net/blog/2011/04/dwarf-kings-hold/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Wargames conventions are dangerous places, and my bank balance took some hits when I went to Salute this year.</p>
<p>One of my acquisitions was a copy of <a href="http://www.manticgames.com/Shop-Home/Dwarf-Kings-Hold/Product/Dwarf-Kings-Hold-Dead-Rising.html">Dwarf King&#8217;s Hold</a>. This is a fun little game with fairly simple mechanics, but a fair amount of tactics. I&#8217;ve played through the first scenario twice now, once as each side. The undead won both times, but it was a close thing on the second game. I&#8217;m looking forward to giving scenario 2 a shot.</p>
<p>The figures are great, but suffer from Mantic&#8217;s usual problem of not having enough bases (none in this box). The box set comes with a £5 gift token which I&#8217;m going to splurge on getting some more (since I have various Mantic freebies that came without bases).</p>
<p>The other worry I have about the figures is that you really need to glue them, which might limit the set as a mainstream board game (which is a pity, because I think it would suit a certain segment of that market).</p>
<p><a href="http://www.thecoreworlds.net/blog/wp-content/uploads/2011/04/The-Skeleton-Horde-2.jpg"><img src="http://www.thecoreworlds.net/blog/wp-content/uploads/2011/04/The-Skeleton-Horde-2-300x224.jpg" alt="" title="The Skeleton Horde" width="300" height="224" class="alignleft size-medium wp-image-202" /></a></p>
<p>I&#8217;ve painted up the skeletons by applying some Army Painter Skeleton Bone primer, slapping on some Warlock Purple for the cloth, painting a few bits in black and then dry-brushing a dark metallic paint on the weapons and shields. Then it is off to Strong Tone Quickshade before painting the bases dark grey with a coating of Ash Grey flock then adding a little static grass before applying a matt varnish.</p>
<p>I&#8217;m quite happy with the way they have come out, and it has encouraged me to dig out the box of undead that I still need to paint from last year. Hopefully I&#8217;ll be able to find a few more days to work on them before the end of Easter.</p>
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		<title>The genetics of animal coats</title>
		<link>http://www.thecoreworlds.net/blog/2011/04/the-genetics-of-animal-coats/</link>
		<comments>http://www.thecoreworlds.net/blog/2011/04/the-genetics-of-animal-coats/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 10:48:54 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[cats]]></category>
		<category><![CDATA[genetics]]></category>
		<category><![CDATA[horses]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[science]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=198</guid>
		<description><![CDATA[Mike has been writing some interesting stuff about the genetics of horses (with a focus on what colour schemes are sensible to paint onto calvary). On a related note, Irregular Webcomic has something similar about Siamese cats which I found &#8230; <a href="http://www.thecoreworlds.net/blog/2011/04/the-genetics-of-animal-coats/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Mike has been writing some interesting stuff about <a href="http://troubleatthemill.blogspot.com/search/label/horses">the genetics of horses</a> (with a focus on what colour schemes are sensible to paint onto calvary).</p>
<p>On a related note, Irregular Webcomic has <a href="http://www.irregularwebcomic.net/3007.html">something similar about Siamese cats</a> which I found fascinating. </p>
<p>Now to find some more cat miniatures to paint!</p>
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