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<channel>
	<title>The Core Worlds</title>
	<atom:link href="http://www.thecoreworlds.net/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thecoreworlds.net/blog</link>
	<description>Sci-Fi, Fantasy and Gaming</description>
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			<item>
		<title>Spirit of the Century returns to the Tuesday Knights</title>
		<link>http://www.thecoreworlds.net/blog/2010/02/spirit-of-the-century-returns-to-the-tuesday-knights/</link>
		<comments>http://www.thecoreworlds.net/blog/2010/02/spirit-of-the-century-returns-to-the-tuesday-knights/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 13:55:12 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[Spirit of the Century]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=133</guid>
		<description><![CDATA[As I mentioned a few weeks ago, SotC is getting another outing at my regular group. I&#8217;ve even managed to write up the story so far.

It has been a very long time since I&#8217;ve been able to run it (so long that one of my players has forgotten about the interesting dice in the game), [...]]]></description>
			<content:encoded><![CDATA[<p>As <a href="http://www.thecoreworlds.net/blog/2010/01/spirit-of-the-century-may-return/">I mentioned a few weeks ago</a>, SotC is getting another outing at my regular group. I&#8217;ve even managed to write up <a href="http://www.tuesdayknights.org.uk/?p=260">the story so far</a>.</p>
<p><a href="http://www.thecoreworlds.net/blog/wp-content/uploads/2010/02/what-dice.png"><img src="http://www.thecoreworlds.net/blog/wp-content/uploads/2010/02/what-dice-small.png" alt="" width="240" height="290"  style="float: left; margin: 1ex 1ex 1ex 0" /></a></p>
<p>It has been a very long time since I&#8217;ve been able to run it (so long that one of my players has forgotten about <a href="http://www.thecoreworlds.net/blog/2010/01/fate-dice-rolling-methods/">the interesting dice</a> in the game), and I&#8217;m really looking forward to getting my GMs hat on tonight.</p>
<p>I&#8217;ve been lifting large chunks from a prewritten adventure, but the third act never really sat well with me. So I decided to rewrite it, less than 24 hours before I ran it. Aren&#8217;t I clever? Still, I think my efforts last night were worth it, I got rid of annoying sequence of repeated &#8220;Look here, fooled you! Look here instead!&#8221; scenes, and added an Indy reference (along with a few things that I&#8217;d better not talk about before they come out in play).</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FATE dice rolling methods</title>
		<link>http://www.thecoreworlds.net/blog/2010/01/fate-dice-rolling-methods/</link>
		<comments>http://www.thecoreworlds.net/blog/2010/01/fate-dice-rolling-methods/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 10:59:30 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Spirit of the Century]]></category>
		<category><![CDATA[Starblazer Adventures]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[FATE]]></category>
		<category><![CDATA[FUDGE]]></category>
		<category><![CDATA[maths]]></category>
		<category><![CDATA[probability]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=129</guid>
		<description><![CDATA[I own a couple of games based on the FATE system (which is, in turn, based on the FUDGE system), and there are a couple of different approaches for rolling dice that appear in them.
The classic system is 4dF. A dF is a FUDGE die and has six faces representing the numbers -1, 0 and [...]]]></description>
			<content:encoded><![CDATA[<p>I own a couple of games based on the <a href="http://evilhat.wikidot.com/fate-rpg">FATE system</a> (which is, in turn, based on the FUDGE system), and there are a couple of different approaches for rolling dice that appear in them.</p>
<p>The classic system is 4dF. A dF is a FUDGE die and has six faces representing the numbers -1, 0 and 1 twice over. It is a d3-2.</p>
<p><a href="http://www.cubicle-7.com/starblazer.htm">Starblazer Adventures</a> uses a different approach and rolls d6-d6. This has the advantage that you don&#8217;t need to run out and buy dice that are so specialised that your friendly neighourhood gaming store doesn&#8217;t sell them.</p>
<p>This morning I decided to invest a few minutes into doing some analysis and comparison of the two systems (no doubt duplicating other people&#8217;s work, but entertaining myself in the process).</p>
<p>I generated all possible results that each of the two systems could provide, and converted them into percentages and then charted them.</p>
<p><img class="aligncenter size-full wp-image-130" title="Probability Chart" src="http://www.thecoreworlds.net/blog/wp-content/uploads/2010/01/dice-prob.png" alt="" width="438" height="373" /></p>
<table style="margin: auto;" border="0" cellspacing="0">
<thead>
<th scope="col">Total</th>
<th scope="col">4dF</th>
<th scope="col">4dF %</th>
<th scope="col">d6 – d6</th>
<th scope="col">d6 – d6 %</th>
</thead>
<tbody>
<tr>
<td>-5</td>
<td>0</td>
<td>0</td>
<td>1</td>
<td>2.78</td>
</tr>
<tr>
<td>-4</td>
<td>1</td>
<td>1.23</td>
<td>2</td>
<td>5.56</td>
</tr>
<tr>
<td>-3</td>
<td>4</td>
<td>4.94</td>
<td>3</td>
<td>8.33</td>
</tr>
<tr>
<td>-2</td>
<td>10</td>
<td>12.35</td>
<td>4</td>
<td>11.11</td>
</tr>
<tr>
<td>-1</td>
<td>16</td>
<td>19.75</td>
<td>5</td>
<td>13.89</td>
</tr>
<tr>
<td>0</td>
<td>19</td>
<td>23.46</td>
<td>6</td>
<td>16.67</td>
</tr>
<tr>
<td>1</td>
<td>16</td>
<td>19.75</td>
<td>5</td>
<td>13.89</td>
</tr>
<tr>
<td>2</td>
<td>10</td>
<td>12.35</td>
<td>4</td>
<td>11.11</td>
</tr>
<tr>
<td>3</td>
<td>4</td>
<td>4.94</td>
<td>3</td>
<td>8.33</td>
</tr>
<tr>
<td>4</td>
<td>1</td>
<td>1.23</td>
<td>2</td>
<td>5.56</td>
</tr>
<tr>
<td>5</td>
<td>0</td>
<td>0</td>
<td>1</td>
<td>2.78</td>
</tr>
</tbody>
</table>
<p>There isn&#8217;t much to choose between the results, although the FUDGE dice give slightly less variance and are more likely to hit closer to zero.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Spirit of the Century may return</title>
		<link>http://www.thecoreworlds.net/blog/2010/01/spirit-of-the-century-may-return/</link>
		<comments>http://www.thecoreworlds.net/blog/2010/01/spirit-of-the-century-may-return/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 21:46:30 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[Spirit of the Century]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=127</guid>
		<description><![CDATA[Tomorrow night is the night my Tuesday group lets GMs propose games for the next six week block of games (with voting taking place a week later).
I have found my notes and all the character sheets from the last couple of times I have run the game — both one off sessions — and will [...]]]></description>
			<content:encoded><![CDATA[<p>Tomorrow night is the night my Tuesday group lets GMs propose games for the next six week block of games (with voting taking place a week later).</p>
<p>I have found my notes and all the character sheets from the last couple of times I have run the game — both one off sessions — and will be volunteering to run the game every Tuesday night for six weeks. Gulp.</p>
<p>I might even find time to write up the last session. I think I can remember most of what happened. </p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Blood Bowl 360</title>
		<link>http://www.thecoreworlds.net/blog/2009/11/blood-bowl-360/</link>
		<comments>http://www.thecoreworlds.net/blog/2009/11/blood-bowl-360/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 13:12:12 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=123</guid>
		<description><![CDATA[I picked up a copy of Blood Bowl for the XBox 360 at the weekend. It gets the dubious honour of being the first game that I pre-ordered for the platform.
I haven&#8217;t been about to give it much of an outing yet — I had a weekend full of friends visiting, movie watching, Dragonmeet attendance, [...]]]></description>
			<content:encoded><![CDATA[<p>I picked up a copy of <a href="http://www.bloodbowl-game.com/">Blood Bowl</a> for the XBox 360 at the weekend. It gets the dubious honour of being the first game that I pre-ordered for the platform.</p>
<p>I haven&#8217;t been about to give it much of an outing yet — I had a weekend full of friends visiting, movie watching, Dragonmeet attendance, and GMing of Fantasy Craft — but I did manage to squeeze in a couple of games last night.</p>
<p>I started out attempting the tutorials, but they seemed geared up more to teach Blood Bowl then the control system the game uses, which I felt left to figure out for myself (possibly I just wasn&#8217;t looking in the right places).</p>
<p>Once you get the hang of it, the controls are pretty easy. Point to where you want the action to happen, click, and the system figures it out. So click on a square to run to it, a teammate to pass, an opponent to block or blitz and so on. Just don&#8217;t get scared off by the range finder when you have the ball, clicking an empty square will still move to it.</p>
<p>So, with the controls figured out, what next?</p>
<p>The AI seems pretty easy, but that could be a combination of using the default settings, having played the boardgame version before and possibly finding &#8220;my team&#8221;. </p>
<p>I&#8217;ve never given Chaos an outing before, but they have a nice balance of stomp and speed. We&#8217;ll have to see how they handle themselves if they come up against a Dwarf team (who are as stomping as you can get but about as fast as an injured snail).</p>
<p>The fluff is good too. It has nice graphics and amusing commentary. </p>
<p>Overall? I&#8217;m looking forward to getting into it a bit more, and then venturing out onto XBox Live to see how I handle myself against intelligence that isn&#8217;t artificial. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dark Elf Dice</title>
		<link>http://www.thecoreworlds.net/blog/2009/10/dark-elf-dice/</link>
		<comments>http://www.thecoreworlds.net/blog/2009/10/dark-elf-dice/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 12:15:31 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Gaming in general]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=118</guid>
		<description><![CDATA[I discovered, today, that Q-workshop and Paizo have released some new dice.

They describe them as:
Q-workshop present dice set for the third part of series released by Paizo Publishing &#8211; Pathfinder Chronicles: Second Darkness. Dice in our new colour scheme &#8211; purple &#38; silver &#8211; vividly reflect the devious nature of Dark Elves, their cunning, secrecy [...]]]></description>
			<content:encoded><![CDATA[<p>I discovered, today, that Q-workshop and Paizo have released some new dice.<br />
<img class="alignleft size-full wp-image-119" src="http://www.thecoreworlds.net/blog/wp-content/uploads/2009/10/dice.jpeg" alt="" width="275" height="275" /><br />
They <a href="http://q-workshop.com/products.php?lang=EN&amp;sell_type=DETAL&amp;currency=EUR&amp;category=Pathfinder">describe them as</a>:</p>
<blockquote cite="http://q-workshop.com/products.php?lang=EN&amp;sell_type=DETAL&amp;currency=EUR&amp;ampcategory=Pathfinder"><p>Q-workshop present dice set for the third part of series released by Paizo Publishing &#8211; Pathfinder Chronicles: Second Darkness. Dice in our new colour scheme &#8211; purple &amp; silver &#8211; vividly reflect the devious nature of Dark Elves, their cunning, secrecy and</p></blockquote>
<p>… but, for whatever reason, trail off.</p>
<p>I wonder how that sentence is supposed to end?</p>
<p>Having given it some thought, I suspect it should be: squinty eyes that are cursed to suffer reading spidery script in low light conditions. (I confess, I like to be able to read my dice).</p>
<p>Can you do better?</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Get Smart Name Generator</title>
		<link>http://www.thecoreworlds.net/blog/2009/10/get-smart-name-generator/</link>
		<comments>http://www.thecoreworlds.net/blog/2009/10/get-smart-name-generator/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 21:22:45 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[Spycraft]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=114</guid>
		<description><![CDATA[One day I might get around to running a Get Smart game using Spycraft 2.0. Crafty are even nice enough to define a base set of campaign qualities for Light Hearted so I don&#8217;t even need to dig through the list of options.
In the meantime, however, I present:

 The Get Smart Name Generator 


d100
Name




 1 [...]]]></description>
			<content:encoded><![CDATA[<p>One day I might get around to running a Get Smart game using Spycraft 2.0. Crafty are even nice enough to define a base set of campaign qualities for <em>Light Hearted</em> so I don&#8217;t even need to dig through the list of options.</p>
<p>In the meantime, however, I present:</p>
<table>
<caption> The Get Smart Name Generator </caption>
<thead>
<tr>
<th scope="col">d100</th>
<th scope="col">Name</th>
</tr>
</thead>
<tbody>
<tr>
<td> 1 </td>
<td> Agent 1 </td>
</tr>
<tr>
<td> 2 </td>
<td> Agent 2 </td>
</tr>
<tr>
<td> 3 </td>
<td> Agent 3 </td>
</tr>
<tr>
<td> 4 </td>
<td> Agent 4 </td>
</tr>
<tr>
<td> 5 </td>
<td> Agent 5 </td>
</tr>
<tr>
<td> 6 </td>
<td> Agent 6 </td>
</tr>
<tr>
<td> 7 </td>
<td> Agent 7 </td>
</tr>
<tr>
<td> 8 </td>
<td> Agent 8 </td>
</tr>
<tr>
<td> 9 </td>
<td> Agent 9 </td>
</tr>
<tr>
<td> 10 </td>
<td> Agent 10 </td>
</tr>
<tr>
<td> 11 </td>
<td> Agent 11 </td>
</tr>
<tr>
<td> 12 </td>
<td> Agent 12  is an NPC. Reroll.</td>
</tr>
<tr>
<td> 13 </td>
<td> Agent 13  is an NPC. Reroll.</td>
</tr>
<tr>
<td> 14 </td>
<td> Agent 14 </td>
</tr>
<tr>
<td> 15 </td>
<td> Agent 15 </td>
</tr>
<tr>
<td> 16 </td>
<td> Agent 16 </td>
</tr>
<tr>
<td> 17 </td>
<td> Agent 17 </td>
</tr>
<tr>
<td> 18 </td>
<td> Agent 18 </td>
</tr>
<tr>
<td> 19 </td>
<td> Agent 19 </td>
</tr>
<tr>
<td> 20 </td>
<td> Agent 20 </td>
</tr>
<tr>
<td> 21 </td>
<td> Agent 21 </td>
</tr>
<tr>
<td> 22 </td>
<td> Agent 22 </td>
</tr>
<tr>
<td> 23 </td>
<td> Agent 23 </td>
</tr>
<tr>
<td> 24 </td>
<td> Agent 24 </td>
</tr>
<tr>
<td> 25 </td>
<td> Agent 25 </td>
</tr>
<tr>
<td> 26 </td>
<td> Agent 26 </td>
</tr>
<tr>
<td> 27 </td>
<td> Agent 27 </td>
</tr>
<tr>
<td> 28 </td>
<td> Agent 28 </td>
</tr>
<tr>
<td> 29 </td>
<td> Agent 29 </td>
</tr>
<tr>
<td> 30 </td>
<td> Agent 30 </td>
</tr>
<tr>
<td> 31 </td>
<td> Agent 31 </td>
</tr>
<tr>
<td> 32 </td>
<td> Agent 32 </td>
</tr>
<tr>
<td> 33 </td>
<td> Agent 33 </td>
</tr>
<tr>
<td> 34 </td>
<td> Agent 34 </td>
</tr>
<tr>
<td> 35 </td>
<td> Agent 35 </td>
</tr>
<tr>
<td> 36 </td>
<td> Agent 36 </td>
</tr>
<tr>
<td> 37 </td>
<td> Agent 37 </td>
</tr>
<tr>
<td> 38 </td>
<td> Agent 38 </td>
</tr>
<tr>
<td> 39 </td>
<td> Agent 39 </td>
</tr>
<tr>
<td> 40 </td>
<td> Agent 40 </td>
</tr>
<tr>
<td> 41 </td>
<td> Agent 41 </td>
</tr>
<tr>
<td> 42 </td>
<td> Agent 42 </td>
</tr>
<tr>
<td> 43 </td>
<td> Agent 43 </td>
</tr>
<tr>
<td> 44 </td>
<td> Agent 44  is an NPC. Reroll.</td>
</tr>
<tr>
<td> 45 </td>
<td> Agent 45 </td>
</tr>
<tr>
<td> 46 </td>
<td> Agent 46 </td>
</tr>
<tr>
<td> 47 </td>
<td> Agent 47 </td>
</tr>
<tr>
<td> 48 </td>
<td> Agent 48 </td>
</tr>
<tr>
<td> 49 </td>
<td> Agent 49 </td>
</tr>
<tr>
<td> 50 </td>
<td> Agent 50 </td>
</tr>
<tr>
<td> 51 </td>
<td> Agent 51 </td>
</tr>
<tr>
<td> 52 </td>
<td> Agent 52 </td>
</tr>
<tr>
<td> 53 </td>
<td> Agent 53 </td>
</tr>
<tr>
<td> 54 </td>
<td> Agent 54 </td>
</tr>
<tr>
<td> 55 </td>
<td> Agent 55 </td>
</tr>
<tr>
<td> 56 </td>
<td> Agent 56 </td>
</tr>
<tr>
<td> 57 </td>
<td> Agent 57 </td>
</tr>
<tr>
<td> 58 </td>
<td> Agent 58 </td>
</tr>
<tr>
<td> 59 </td>
<td> Agent 59 </td>
</tr>
<tr>
<td> 60 </td>
<td> Agent 60 </td>
</tr>
<tr>
<td> 61 </td>
<td> Agent 61 </td>
</tr>
<tr>
<td> 62 </td>
<td> Agent 62 </td>
</tr>
<tr>
<td> 63 </td>
<td> Agent 63 </td>
</tr>
<tr>
<td> 64 </td>
<td> Agent 64 </td>
</tr>
<tr>
<td> 65 </td>
<td> Agent 65 </td>
</tr>
<tr>
<td> 66 </td>
<td> Agent 66 </td>
</tr>
<tr>
<td> 67 </td>
<td> Agent 67 </td>
</tr>
<tr>
<td> 68 </td>
<td> Agent 68 </td>
</tr>
<tr>
<td> 69 </td>
<td> Agent 69 </td>
</tr>
<tr>
<td> 70 </td>
<td> Agent 70 </td>
</tr>
<tr>
<td> 71 </td>
<td> Agent 71 </td>
</tr>
<tr>
<td> 72 </td>
<td> Agent 72 </td>
</tr>
<tr>
<td> 73 </td>
<td> Agent 73 </td>
</tr>
<tr>
<td> 74 </td>
<td> Agent 74 </td>
</tr>
<tr>
<td> 75 </td>
<td> Agent 75 </td>
</tr>
<tr>
<td> 76 </td>
<td> Agent 76 </td>
</tr>
<tr>
<td> 77 </td>
<td> Agent 77 </td>
</tr>
<tr>
<td> 78 </td>
<td> Agent 78 </td>
</tr>
<tr>
<td> 79 </td>
<td> Agent 79 </td>
</tr>
<tr>
<td> 80 </td>
<td> Agent 80 </td>
</tr>
<tr>
<td> 81 </td>
<td> Agent 81 </td>
</tr>
<tr>
<td> 82 </td>
<td> Agent 82 </td>
</tr>
<tr>
<td> 83 </td>
<td> Agent 83 </td>
</tr>
<tr>
<td> 84 </td>
<td> Agent 84 </td>
</tr>
<tr>
<td> 85 </td>
<td> Agent 85 </td>
</tr>
<tr>
<td> 86 </td>
<td> Maxwell Smart is an NPC. Reroll. </td>
</tr>
<tr>
<td> 87 </td>
<td> Agent 87 </td>
</tr>
<tr>
<td> 88 </td>
<td> Agent 88 </td>
</tr>
<tr>
<td> 89 </td>
<td> Agent 89 </td>
</tr>
<tr>
<td> 90 </td>
<td> Agent 90 </td>
</tr>
<tr>
<td> 91 </td>
<td> Agent 91 </td>
</tr>
<tr>
<td> 92 </td>
<td> Agent 92 </td>
</tr>
<tr>
<td> 93 </td>
<td> Agent 93 </td>
</tr>
<tr>
<td> 94 </td>
<td> Agent 94 </td>
</tr>
<tr>
<td> 95 </td>
<td> Agent 95 </td>
</tr>
<tr>
<td> 96 </td>
<td> Agent 96 </td>
</tr>
<tr>
<td> 97 </td>
<td> Agent 97 </td>
</tr>
<tr>
<td> 98 </td>
<td> Agent 98 </td>
</tr>
<tr>
<td> 99 </td>
<td> Agent 99 is an NPC. Reroll. </td>
</tr>
<tr>
<td> 100 </td>
<td> Agent 100 </td>
</tr>
</tbody>
</table>
<p> If two players get the same result — reroll. </p>
<p> List of <a href="http://en.wikipedia.org/wiki/Get_Smart">named NPCs via Wikipedia</a>.</p>
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		<title>Fantasy Craft and Eberron (featuring Reputation)</title>
		<link>http://www.thecoreworlds.net/blog/2009/09/fantasy-craft-and-eberron-featuring-reputation/</link>
		<comments>http://www.thecoreworlds.net/blog/2009/09/fantasy-craft-and-eberron-featuring-reputation/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 22:02:39 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Fantasy Craft]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=108</guid>
		<description><![CDATA[I really like the Eberron setting, and the release of Fantasy Craft gave me all the excuse I needed to dust off my campaign books and start running a campaign.
Two sessions in (not counting The Day Of Character Generation, in which everyone fought over a single PDF and tried to build characters for a very [...]]]></description>
			<content:encoded><![CDATA[<p>I really like the <a href="http://en.wikipedia.org/wiki/Eberron">Eberron</a> setting, and the release of <a href="http://www.crafty-games.com/node/348">Fantasy Craft</a> gave me all the excuse I needed to dust off my campaign books and start running a campaign.</p>
<p>Two sessions in (not counting The Day Of Character Generation, in which everyone fought over a single PDF and tried to build characters for a very different take of D20 fantasy) and everybody appears to be having a good time (myself included).</p>
<p>The system is a lot of fun to run, and the rules for standard characters (who get damage saves instead of wounds and vitality) and mooks (who just die when sneezed upon) make it a breeze to GM.</p>
<p>I have players who have written up nice, detailed backgrounds (which are already getting tied into the plot) and who can be bribed with in-game rewards to write up the adventure.</p>
<p>On that subject, I&#8217;m keeping the <a href="http://www.obsidianportal.com/campaign/towers-and-tunnels/adventure-log">Campaign Log</a> over at Obsidian Portal as an experiment. The site was <a href="http://www.thecoreworlds.net/blog/2009/01/what-would-you-use-to-rpg-online/#comment-1705">pointed out</a> after I made a <a href="http://www.thecoreworlds.net/blog/2009/01/what-would-you-use-to-rpg-online/">previous blog post seeking information about online gaming</a>.</p>
<p>It seems to be working well, and lets the players contribute content without me having to give them all access to this blog. It also structures the information in a format better suited to a campaign than I could achieve here.</p>
<p>On the subject of rewards, I&#8217;m offering bonus reputation. This is a part of Fantasy Craft that I like a lot, at least in theory, it is too early to see how it plays out in practice. Essentially, it is a representation of how much kudos you have earned and controls your Renown (how much sway you have with a given demographic, such as the military or the common people), Favours, Contacts, Base, Magical Shiny, and so on. There is something that just feels <em>right</em> about giving extra renown to players who shout about how great their characters are on the Internet!</p>
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		<title>2001: A Space Odyssey</title>
		<link>http://www.thecoreworlds.net/blog/2009/09/2001-a-space-odyssey/</link>
		<comments>http://www.thecoreworlds.net/blog/2009/09/2001-a-space-odyssey/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 21:45:37 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Science Fiction]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=105</guid>
		<description><![CDATA[Some films have historical importance, and 2001 is probably one of them. I finally managed to see it on Saturday (a lovely Blu-Ray transfer) and was stunned.
It is a very nice concert of classical music, accompanied by stunning visuals, with half a good science fiction film in the middle of it. I heartily recommend taking [...]]]></description>
			<content:encoded><![CDATA[<p>Some films have historical importance, and <a href="http://www.amazon.co.uk/gp/product/B0013K1190?ie=UTF8&amp;tag=dorwardonline-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B0013K1190">2001</a> is probably one of them. I finally managed to see it on Saturday (a lovely Blu-Ray transfer) and was stunned.</p>
<p>It is a very nice concert of classical music, accompanied by stunning visuals, with half a good science fiction film in the middle of it. I heartily recommend taking a look if you haven&#8217;t seen it already.</p>
<p>It has left me wondering what it was that I was watching, and I&#8217;ve had a few details filled in by friends, but I have ordered <a href="http://www.amazon.co.uk/gp/product/1857236645?ie=UTF8&amp;tag=dorwardonline-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=1857236645">the book</a> in an attempt to get the full story.</p>
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		<title>UK Games Expo 2009</title>
		<link>http://www.thecoreworlds.net/blog/2009/06/uk-games-expo-2009/</link>
		<comments>http://www.thecoreworlds.net/blog/2009/06/uk-games-expo-2009/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 13:13:45 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=99</guid>
		<description><![CDATA[This weekend gone saw Birmingham hosting UK Games Expo, which I managed to attend for the first time this year.
The event is geared around four types of gaming.

Video games (not what I expected and disappointing enough to not mention further&#8230; except that I&#8217;ve just found a photo that suggests there was more to it then [...]]]></description>
			<content:encoded><![CDATA[<p>This weekend gone saw Birmingham hosting UK Games Expo, which I managed to attend for the first time this year.</p>
<p>The event is geared around four types of gaming.</p>
<ul>
<li>Video games (not what I expected and disappointing enough to not mention further&hellip; except that I&#8217;ve just found a photo that suggests there was more to it then I managed to find)</li>
<li>Wargames (a fair amount going on, but a distinct lack of <a href="http://www.boardgamegeek.com/boardgame/10431">Epic</a> — my current obsession</li>
<li>RPGs — lots to see here. I managed to get a game of <a href="http://www.mongoosepublishing.com/rpg/series.php?qsSeries=19">Paranoia</a> in, and picked up copies of <a href="http://www.peginc.com/games.html">Savage Worlds</a> and <a href="http://www.cubicle-7.com/starblazer.htm">Starblazer Adventures</a>. Savage worlds was cheap with a couple of fluff books that appealed to my desire to run Pulp games, while Starblazer takes my current favourite game system (<a href="http://www.faterpg.com/">FATE</a>) and applies a space opera setting to it. Now I have many more games I wish to run.</li>
<li>Boardgames…</li>
</ul>
<p>Boardgames were the biggy here. I entered the <a href="http://boardgamegeek.com/boardgame/13">Settlers of Catan</a> competition and surprised myself by coming second. Meanwhile <a href="http://declanw.livejournal.com/profile">Declan</a> won (no surprise there) but also pulled off first place at <a href="http://boardgamegeek.com/boardgame/24773">On the Underground</a> and took the overall prize. <a href="http://jim.us-lot.org/">Jim</a> won <a href="http://www.boardgamegeek.com/boardgame/3076">Puerto Rico</a>, and come top five in the Settlers and overall (he was the top player not to play in all three tournaments). My excuse for not doing well overall is that I only entered Settlers (quite a good excuse in my opinion), but next year I think I&#8217;ll take a punt at three.</p>
<p>This result means that the group of people that I play boardgames with most often were victorious at the majority of the tournaments, and took away over half the price money (or vouchers), which is impressive, but suggests we spend too much of our time doing this sort of thing.</p>
<p>Still, it gave me a change to pick up <a href="http://www.boardgamegeek.com/boardgame/38364">Days of Steam</a>, a big collection of expansions for <a href="http://www.boardgamegeek.com/boardgame/27588">Zooloretto</a> and <a href="http://www.boardgamegeek.com/boardgame/12493">Twilight Imperium</a>.</p>
<p>With a weekend of boardgaming coming up in two weeks time (did I mention we spend too much time doing this?) I might be able to break some of them out and see how they play.</p>
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		<title>Wordpress Upgrade</title>
		<link>http://www.thecoreworlds.net/blog/2009/02/wordpress-upgrade/</link>
		<comments>http://www.thecoreworlds.net/blog/2009/02/wordpress-upgrade/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 22:38:15 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[wordpress]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=95</guid>
		<description><![CDATA[Wordpress 2.7 was released a while ago, but I thought I&#8217;d be clever. There was bound to be a security release a few days later.
A few weeks later?
No? Oh well, time to upgrade then. The Core Worlds is now on Wordpress 2.7 (my main site is still sitting around on sBuilder since I&#8217;m not finding [...]]]></description>
			<content:encoded><![CDATA[<p>Wordpress 2.7 was released a while ago, but I thought I&#8217;d be clever. There was bound to be a security release a few days later.</p>
<p>A few weeks later?</p>
<p>No? Oh well, time to upgrade then. <a href="http://thecoreworlds.net/blog/">The Core Worlds</a> is now on Wordpress 2.7 (my main site is still sitting around on sBuilder since I&#8217;m not finding a lot of time to work on Axford).</p>
<p>I&#8217;ve also switched in a new theme since the width of the old one was annoying me every time I wanted to pretty up a post with a graphic. Plugins have recieved a bit of maintainence too.</p>
<p>OK, end of boring technical post. Normal service resumes now.</p>
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