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<channel>
	<title>The Core Worlds</title>
	<atom:link href="http://www.thecoreworlds.net/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thecoreworlds.net/blog</link>
	<description>Sci-Fi, Fantasy and Gaming</description>
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		<title>Opening the D&amp;D red starter box</title>
		<link>http://www.thecoreworlds.net/blog/2010/08/opening-the-dd-red-starter-box/</link>
		<comments>http://www.thecoreworlds.net/blog/2010/08/opening-the-dd-red-starter-box/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 19:52:28 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[1st edition]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[essentials]]></category>
		<category><![CDATA[red box]]></category>
		<category><![CDATA[starter]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=166</guid>
		<description><![CDATA[D&#38;D Essentials might not be due out for a little while, and I might live far away across the ocean from WotC HQ, but I&#8217;ve managed to get my hands on a copy of the glorious starter pack for D&#38;D &#8230; <a href="http://www.thecoreworlds.net/blog/2010/08/opening-the-dd-red-starter-box/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thecoreworlds.net/blog/wp-content/uploads/2010/08/redbox1.jpg"><img class="alignright size-full wp-image-168" title="The Red Box" src="http://www.thecoreworlds.net/blog/wp-content/uploads/2010/08/redbox1.jpg" alt="" width="150" height="201" /></a><a href="http://wizards.com/dnd/Article.aspx?x=dnd/drfe/20100706">D&amp;D Essentials</a> might not be due out for a little while, and I might live far away across the ocean from WotC HQ, but I&#8217;ve managed to get my hands on a copy of the glorious starter pack for D&amp;D in its nice little red box.</p>
<p>It is a shame that the dice are missing though; I lost them years ago (they were really rather rubbish polyhedrals though). For that matter, I think there was a crayon that came with them so you could colour in the numbers…</p>
<p>Being more serious for a moment, if I were to buy the D&amp;D Essentials box, how often would I grab the wrong box from my shelves by accident?</p>
<p>(I didn&#8217;t say how much more serious I was going to be, but perhaps there is such as a thing as too much nostalgia.)</p>
<hr />Having posted this, I now notice that the new edition uses the original logo instead of the 4e version. I now regret cutting the TSR logo off when I framed the photo. Whoops!</p>
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		<title>D&amp;D Essentials has failed</title>
		<link>http://www.thecoreworlds.net/blog/2010/08/dd-essentials-has-failed/</link>
		<comments>http://www.thecoreworlds.net/blog/2010/08/dd-essentials-has-failed/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 22:36:48 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Fantasy Craft]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[4e]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=149</guid>
		<description><![CDATA[OK. I&#8217;ve got my urge to rant and troll out of my system with the title, so now I can carry on with the post in a calm, collected manner. My encounters, over the years, with Dark Sun have been &#8230; <a href="http://www.thecoreworlds.net/blog/2010/08/dd-essentials-has-failed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>OK. I&#8217;ve got my urge to rant and troll out of my system with the title, so now I can carry on with the post in a calm, collected manner.</p>
<p>My encounters, over the years, with Dark Sun have been short and fleeting, but the setting has always managed to catch my interest by virtue of being sword and sorcery but unlike just about everything else that falls into the category.</p>
<p>With the release of the new edition of the setting, I thought that now would be as good a time as any to do something about that interest. One nice book with the core of what was needed. Not a fan produced PDF (no matter how good, a book is a more comfortable read), not something out of print and impossible to track down, but a single tome to set the ball in motion.</p>
<p>Wonderful. Setting sorted.</p>
<p>Then I went to look for the rules, and that is when everything started to fall apart.</p>
<p>Six months ago, I wouldn&#8217;t have had a problem. Reservations about 4e in general aside, I would have just picked up the cores (helped by the fact that I keep coming across cheap offers for the limited editions of them). Two things are stopping me.</p>
<p>Errata. I gather that there is a big ball of errata out there that has made some fairly major changes to the core.</p>
<p>It doesn&#8217;t help when I come across <a id="keeping-players-sane" href="http://critical-hits.com/2010/07/20/a-dms-look-at-dd-essentials/">comments such as</a>:</p>
<blockquote cite="keeping-players-sane"><p>The one thing keeping players sane is the Character Builder. Because  it’s constantly updated, we don’t have to worry too much about keeping  up with all of the updates. Of course, it makes us look at our core  rulebooks and wonder why we bother to carry them around.</p></blockquote>
<p>Really? I do not play any single RPG often enough to justify a monthly subscription to the rules.</p>
<p>We also have:</p>
<blockquote cite="keeping-players-sane"><p>WOTC never actually updated the original monsters with the updated math we find in the <em>Monster Manual 3</em></p></blockquote>
<p>So, not only is there a lot of errata, but it seems there should be a lot more.</p>
<p>So we reach the second thing which, while being a barrier to me buying the cores, might just provide an alternative. <strong>Essentials</strong>.</p>
<p>The problem with Essentials is that it just isn&#8217;t all that clear if it is going to be enough to run Dark Sun.</p>
<p>I&#8217;ve seen forum comments which suggest <a href="http://forum.rpg.net/showpost.php?p=12670907&amp;postcount=11">it is just about possible</a>, but might need a PHB3 to assist.</p>
<p>I&#8217;ve noted the utter failure on the part of WotC to mention Essentials on <a href="http://www.wizards.com/DnD/Products.aspx">their Upcoming Products page</a>.</p>
<p>I&#8217;ve seen the front loading of the product name <a href="http://www.google.com/cse?cx=010753050335830773696:ses62ofhwsq&amp;ie=UTF-8&amp;name=sa&amp;q=essentials">completely wreck the usefulness of search results</a> on the WotC site (and am having difficulty believing I&#8217;m in danger of veering off into an SEO rant on this blog).</p>
<p>I short, I just can&#8217;t find any guidance from WotC on the question &#8220;Does Essentials have everything essential to make good use of the Dark Sun core?&#8221;, which isn&#8217;t a good sign for a product that is supposed to make it easier to get into D&amp;D.</p>
<p>I think I might be sticking to <a href="http://www.crafty-games.com/forum/index.php?topic=4070.0">my usual system based around a 20-sider</a>. Would anyone like to try to convince me otherwise?</p>
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		<title>A miniature coincidence</title>
		<link>http://www.thecoreworlds.net/blog/2010/07/a-miniature-coincidence/</link>
		<comments>http://www.thecoreworlds.net/blog/2010/07/a-miniature-coincidence/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 17:05:07 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Fantasy Craft]]></category>
		<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Warhammer]]></category>
		<category><![CDATA[figures]]></category>
		<category><![CDATA[games workshop]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=142</guid>
		<description><![CDATA[A few months ago I mentioned that I had started pulling together some figures for a game of Fantasy Craft (and excellent system that has just had its first batch of errata). As usual, other projects got in the way, &#8230; <a href="http://www.thecoreworlds.net/blog/2010/07/a-miniature-coincidence/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a style="float: right; margin: 1ex;" href="http://www.flickr.com/photos/dorward/4801557153/in/set-72157624521415674/"><img src="http://farm5.static.flickr.com/4140/4801557153_2cb42c3fae_m.jpg" alt="Handgunners" /></a></p>
<p>A few months ago I mentioned that I had started pulling together some figures for a game of Fantasy Craft (and excellent system that has just had its first batch of errata). As usual, other projects got in the way, but I have finally got a significant number fully painted — more then I originally planned, but I&#8217;ll come to that in a minute. Today I applied a coat of matt varnish and can call the first batch &#8220;finished&#8221;, so I&#8217;ve taken <a href="http://www.flickr.com/photos/dorward/sets/72157624521415674/with/4802189758/">some pictures</a> and will relate the story of how they came to be.</p>
<p>The original plan was to paint a few figures to represent <a href="http://eberron.wikia.com/wiki/House_Deneith">House Deneith</a> mercenaries in my ongoing, but infrequent, <a href="http://www.obsidianportal.com/campaign/towers-and-tunnels">Eberron campaign</a>. (I also plan to paint some Orcs, and should probably up the priority of that little project as we are getting close to the session when they come out to play with the merry band of heroes).</p>
<p><a style="float: left;margin: 1ex;" href="http://www.flickr.com/photos/dorward/4802186580/in/set-72157624521415674/"><img src="http://farm5.static.flickr.com/4142/4802186580_603e4650b3_m.jpg" alt="Greatswords" /></a></p>
<p>When I want to get miniatures, I usually make <a href="http://foundryarchive.co.uk/">Foundry</a> my first port of call. They are a little on the expensive side, but produce some very nice figures — and the frequency of their 20% off deals helps a lot! The trouble with getting nice figures is that it leads the fanatical Warhammer players that you call &#8220;friend&#8221; to make comments such as &#8220;They would make a great core to a really characterful Empire army!&#8221;. To which there is only one response — &#8220;Yes, yes they would.&#8221;</p>
<p><a href="http://www.flickr.com/photos/dorward/4802187606/in/set-72157624521415674/" style="float: right;margin: 1ex;"><img src="http://farm5.static.flickr.com/4101/4802187606_1ff06dcd0b_m.jpg" alt="Archers" /></a></p>
<p>So it seemed I was doomed to getting back into Warhammer, and I stuck my head in the Empire army book and tried to figure out what I wanted from an army. The answer was simple, cannons and other things that go &#8220;Bang!&#8221;. The fluff suggested a Nuln army and, while the text shouted &#8220;Black! Black to hide the soot marks!&#8221;, the pictures showed a number of units which had gone for a red and black colour scheme.</p>
<p>I took another look at the House Deneith pictures in the Eberron source books. Black and red was a common theme. It seemed the world wasn&#8217;t going to give me an excuse to avoid it.</p>
<p>I dabbled with various figures and eventually got to the point where I was painting my first cannon (I have another two still waiting in their blister packs). How was I going to apply my colour scheme here? I looked up and saw, framed and hanging on my wall, the answer in a holiday photo I had taken a couple of years previously.</p>
<div style="text-align: center;><a href="http://www.flickr.com/photos/dorward/4802189758/in/set-72157624521415674/"><img src="http://farm5.static.flickr.com/4077/4802189758_c0cbe3e58f_m.jpg" alt="Cannon and Crew" /></a><a href="http://www.flickr.com/photos/dorward/1180432112/"><img src="http://farm2.static.flickr.com/1393/1180432112_5b98bf46be_m.jpg" alt="The Pevensey Gun" /></a></div>
<p>Too many coincidences? </p>
<p>Meanwhile, Warhammer 8 has been released and given me another reason to keep painting. At the current rate, I should shortly have enough fully painted models to be a reasonably sized army and will be able to take them to the tabletop with some degree of pride.</p>
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		<title>Figuratively speaking</title>
		<link>http://www.thecoreworlds.net/blog/2010/03/figuratively-speaking/</link>
		<comments>http://www.thecoreworlds.net/blog/2010/03/figuratively-speaking/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 10:06:30 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Fantasy Craft]]></category>
		<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Warhammer 40000]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=140</guid>
		<description><![CDATA[I paid a visit to my local Games Workshop yesterday. Inevitably this resulted in my sacrificing control of my ears to the staff for half an hour during which I discovered that the new Blood Angels codex is very beardy &#8230; <a href="http://www.thecoreworlds.net/blog/2010/03/figuratively-speaking/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I paid a visit to my local Games Workshop yesterday. Inevitably this resulted in my sacrificing control of my ears to the staff for half an hour during which I discovered that the new Blood Angels codex is very beardy and that the models are gorgeous. GW is doing an amazing job with its plastics these days, the quality is astounding.</p>
<p>Happily I managed to escape having bought nothing more then the three things I went in to buy (two pots of paint and some plastic glue). The afternoon was spent working on some <a href="http://eberron.wikia.com/wiki/House_Deneith">House Deneith</a> figures for my <a href="http://bit.ly/9lackK">Fantasy Craft</a> game. I have a long way to go, but it should make for an entertaining next session.</p>
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		<title>Spirit of the Century returns to the Tuesday Knights</title>
		<link>http://www.thecoreworlds.net/blog/2010/02/spirit-of-the-century-returns-to-the-tuesday-knights/</link>
		<comments>http://www.thecoreworlds.net/blog/2010/02/spirit-of-the-century-returns-to-the-tuesday-knights/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 13:55:12 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[Spirit of the Century]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=133</guid>
		<description><![CDATA[As I mentioned a few weeks ago, SotC is getting another outing at my regular group. I&#8217;ve even managed to write up the story so far. It has been a very long time since I&#8217;ve been able to run it &#8230; <a href="http://www.thecoreworlds.net/blog/2010/02/spirit-of-the-century-returns-to-the-tuesday-knights/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>As <a href="http://www.thecoreworlds.net/blog/2010/01/spirit-of-the-century-may-return/">I mentioned a few weeks ago</a>, SotC is getting another outing at my regular group. I&#8217;ve even managed to write up <a href="http://www.tuesdayknights.org.uk/?p=260">the story so far</a>.</p>
<p><a href="http://www.thecoreworlds.net/blog/wp-content/uploads/2010/02/what-dice.png"><img src="http://www.thecoreworlds.net/blog/wp-content/uploads/2010/02/what-dice-small.png" alt="" width="240" height="290"  style="float: left; margin: 1ex 1ex 1ex 0" /></a></p>
<p>It has been a very long time since I&#8217;ve been able to run it (so long that one of my players has forgotten about <a href="http://www.thecoreworlds.net/blog/2010/01/fate-dice-rolling-methods/">the interesting dice</a> in the game), and I&#8217;m really looking forward to getting my GMs hat on tonight.</p>
<p>I&#8217;ve been lifting large chunks from a prewritten adventure, but the third act never really sat well with me. So I decided to rewrite it, less than 24 hours before I ran it. Aren&#8217;t I clever? Still, I think my efforts last night were worth it, I got rid of annoying sequence of repeated &#8220;Look here, fooled you! Look here instead!&#8221; scenes, and added an Indy reference (along with a few things that I&#8217;d better not talk about before they come out in play).</p>
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		<title>FATE dice rolling methods</title>
		<link>http://www.thecoreworlds.net/blog/2010/01/fate-dice-rolling-methods/</link>
		<comments>http://www.thecoreworlds.net/blog/2010/01/fate-dice-rolling-methods/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 10:59:30 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Spirit of the Century]]></category>
		<category><![CDATA[Starblazer Adventures]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[FATE]]></category>
		<category><![CDATA[FUDGE]]></category>
		<category><![CDATA[maths]]></category>
		<category><![CDATA[probability]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=129</guid>
		<description><![CDATA[I own a couple of games based on the FATE system (which is, in turn, based on the FUDGE system), and there are a couple of different approaches for rolling dice that appear in them. The classic system is 4dF. &#8230; <a href="http://www.thecoreworlds.net/blog/2010/01/fate-dice-rolling-methods/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I own a couple of games based on the <a href="http://evilhat.wikidot.com/fate-rpg">FATE system</a> (which is, in turn, based on the FUDGE system), and there are a couple of different approaches for rolling dice that appear in them.</p>
<p>The classic system is 4dF. A dF is a FUDGE die and has six faces representing the numbers -1, 0 and 1 twice over. It is a d3-2.</p>
<p><a href="http://www.cubicle-7.com/starblazer.htm">Starblazer Adventures</a> uses a different approach and rolls d6-d6. This has the advantage that you don&#8217;t need to run out and buy dice that are so specialised that your friendly neighourhood gaming store doesn&#8217;t sell them.</p>
<p>This morning I decided to invest a few minutes into doing some analysis and comparison of the two systems (no doubt duplicating other people&#8217;s work, but entertaining myself in the process).</p>
<p>I generated all possible results that each of the two systems could provide, and converted them into percentages and then charted them.</p>
<p><img class="aligncenter size-full wp-image-130" title="Probability Chart" src="http://www.thecoreworlds.net/blog/wp-content/uploads/2010/01/dice-prob.png" alt="" width="438" height="373" /></p>
<table style="margin: auto;" border="0" cellspacing="0">
<thead>
<th scope="col">Total</th>
<th scope="col">4dF</th>
<th scope="col">4dF %</th>
<th scope="col">d6 – d6</th>
<th scope="col">d6 – d6 %</th>
</thead>
<tbody>
<tr>
<td>-5</td>
<td>0</td>
<td>0</td>
<td>1</td>
<td>2.78</td>
</tr>
<tr>
<td>-4</td>
<td>1</td>
<td>1.23</td>
<td>2</td>
<td>5.56</td>
</tr>
<tr>
<td>-3</td>
<td>4</td>
<td>4.94</td>
<td>3</td>
<td>8.33</td>
</tr>
<tr>
<td>-2</td>
<td>10</td>
<td>12.35</td>
<td>4</td>
<td>11.11</td>
</tr>
<tr>
<td>-1</td>
<td>16</td>
<td>19.75</td>
<td>5</td>
<td>13.89</td>
</tr>
<tr>
<td>0</td>
<td>19</td>
<td>23.46</td>
<td>6</td>
<td>16.67</td>
</tr>
<tr>
<td>1</td>
<td>16</td>
<td>19.75</td>
<td>5</td>
<td>13.89</td>
</tr>
<tr>
<td>2</td>
<td>10</td>
<td>12.35</td>
<td>4</td>
<td>11.11</td>
</tr>
<tr>
<td>3</td>
<td>4</td>
<td>4.94</td>
<td>3</td>
<td>8.33</td>
</tr>
<tr>
<td>4</td>
<td>1</td>
<td>1.23</td>
<td>2</td>
<td>5.56</td>
</tr>
<tr>
<td>5</td>
<td>0</td>
<td>0</td>
<td>1</td>
<td>2.78</td>
</tr>
</tbody>
</table>
<p>There isn&#8217;t much to choose between the results, although the FUDGE dice give slightly less variance and are more likely to hit closer to zero.</p>
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		<title>Spirit of the Century may return</title>
		<link>http://www.thecoreworlds.net/blog/2010/01/spirit-of-the-century-may-return/</link>
		<comments>http://www.thecoreworlds.net/blog/2010/01/spirit-of-the-century-may-return/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 21:46:30 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[Spirit of the Century]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=127</guid>
		<description><![CDATA[Tomorrow night is the night my Tuesday group lets GMs propose games for the next six week block of games (with voting taking place a week later). I have found my notes and all the character sheets from the last &#8230; <a href="http://www.thecoreworlds.net/blog/2010/01/spirit-of-the-century-may-return/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Tomorrow night is the night my Tuesday group lets GMs propose games for the next six week block of games (with voting taking place a week later).</p>
<p>I have found my notes and all the character sheets from the last couple of times I have run the game — both one off sessions — and will be volunteering to run the game every Tuesday night for six weeks. Gulp.</p>
<p>I might even find time to write up the last session. I think I can remember most of what happened. </p>
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		<title>Blood Bowl 360</title>
		<link>http://www.thecoreworlds.net/blog/2009/11/blood-bowl-360/</link>
		<comments>http://www.thecoreworlds.net/blog/2009/11/blood-bowl-360/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 13:12:12 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=123</guid>
		<description><![CDATA[I picked up a copy of Blood Bowl for the XBox 360 at the weekend. It gets the dubious honour of being the first game that I pre-ordered for the platform. I haven&#8217;t been about to give it much of &#8230; <a href="http://www.thecoreworlds.net/blog/2009/11/blood-bowl-360/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I picked up a copy of <a href="http://www.bloodbowl-game.com/">Blood Bowl</a> for the XBox 360 at the weekend. It gets the dubious honour of being the first game that I pre-ordered for the platform.</p>
<p>I haven&#8217;t been about to give it much of an outing yet — I had a weekend full of friends visiting, movie watching, Dragonmeet attendance, and GMing of Fantasy Craft — but I did manage to squeeze in a couple of games last night.</p>
<p>I started out attempting the tutorials, but they seemed geared up more to teach Blood Bowl then the control system the game uses, which I felt left to figure out for myself (possibly I just wasn&#8217;t looking in the right places).</p>
<p>Once you get the hang of it, the controls are pretty easy. Point to where you want the action to happen, click, and the system figures it out. So click on a square to run to it, a teammate to pass, an opponent to block or blitz and so on. Just don&#8217;t get scared off by the range finder when you have the ball, clicking an empty square will still move to it.</p>
<p>So, with the controls figured out, what next?</p>
<p>The AI seems pretty easy, but that could be a combination of using the default settings, having played the boardgame version before and possibly finding &#8220;my team&#8221;. </p>
<p>I&#8217;ve never given Chaos an outing before, but they have a nice balance of stomp and speed. We&#8217;ll have to see how they handle themselves if they come up against a Dwarf team (who are as stomping as you can get but about as fast as an injured snail).</p>
<p>The fluff is good too. It has nice graphics and amusing commentary. </p>
<p>Overall? I&#8217;m looking forward to getting into it a bit more, and then venturing out onto XBox Live to see how I handle myself against intelligence that isn&#8217;t artificial. </p>
]]></content:encoded>
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		<title>Dark Elf Dice</title>
		<link>http://www.thecoreworlds.net/blog/2009/10/dark-elf-dice/</link>
		<comments>http://www.thecoreworlds.net/blog/2009/10/dark-elf-dice/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 12:15:31 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Gaming in general]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=118</guid>
		<description><![CDATA[I discovered, today, that Q-workshop and Paizo have released some new dice. They describe them as: Q-workshop present dice set for the third part of series released by Paizo Publishing &#8211; Pathfinder Chronicles: Second Darkness. Dice in our new colour &#8230; <a href="http://www.thecoreworlds.net/blog/2009/10/dark-elf-dice/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I discovered, today, that Q-workshop and Paizo have released some new dice.<br />
<img class="alignleft size-full wp-image-119" src="http://www.thecoreworlds.net/blog/wp-content/uploads/2009/10/dice.jpeg" alt="" width="275" height="275" /><br />
They <a href="http://q-workshop.com/products.php?lang=EN&amp;sell_type=DETAL&amp;currency=EUR&amp;category=Pathfinder">describe them as</a>:</p>
<blockquote cite="http://q-workshop.com/products.php?lang=EN&amp;sell_type=DETAL&amp;currency=EUR&amp;ampcategory=Pathfinder"><p>Q-workshop present dice set for the third part of series released by Paizo Publishing &#8211; Pathfinder Chronicles: Second Darkness. Dice in our new colour scheme &#8211; purple &amp; silver &#8211; vividly reflect the devious nature of Dark Elves, their cunning, secrecy and</p></blockquote>
<p>… but, for whatever reason, trail off.</p>
<p>I wonder how that sentence is supposed to end?</p>
<p>Having given it some thought, I suspect it should be: squinty eyes that are cursed to suffer reading spidery script in low light conditions. (I confess, I like to be able to read my dice).</p>
<p>Can you do better?</p>
]]></content:encoded>
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		<title>Get Smart Name Generator</title>
		<link>http://www.thecoreworlds.net/blog/2009/10/get-smart-name-generator/</link>
		<comments>http://www.thecoreworlds.net/blog/2009/10/get-smart-name-generator/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 21:22:45 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[Spycraft]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=114</guid>
		<description><![CDATA[One day I might get around to running a Get Smart game using Spycraft 2.0. Crafty are even nice enough to define a base set of campaign qualities for Light Hearted so I don&#8217;t even need to dig through the &#8230; <a href="http://www.thecoreworlds.net/blog/2009/10/get-smart-name-generator/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>One day I might get around to running a Get Smart game using Spycraft 2.0. Crafty are even nice enough to define a base set of campaign qualities for <em>Light Hearted</em> so I don&#8217;t even need to dig through the list of options.</p>
<p>In the meantime, however, I present:</p>
<table>
<caption> The Get Smart Name Generator </caption>
<thead>
<tr>
<th scope="col">d100</th>
<th scope="col">Name</th>
</tr>
</thead>
<tbody>
<tr>
<td> 1 </td>
<td> Agent 1 </td>
</tr>
<tr>
<td> 2 </td>
<td> Agent 2 </td>
</tr>
<tr>
<td> 3 </td>
<td> Agent 3 </td>
</tr>
<tr>
<td> 4 </td>
<td> Agent 4 </td>
</tr>
<tr>
<td> 5 </td>
<td> Agent 5 </td>
</tr>
<tr>
<td> 6 </td>
<td> Agent 6 </td>
</tr>
<tr>
<td> 7 </td>
<td> Agent 7 </td>
</tr>
<tr>
<td> 8 </td>
<td> Agent 8 </td>
</tr>
<tr>
<td> 9 </td>
<td> Agent 9 </td>
</tr>
<tr>
<td> 10 </td>
<td> Agent 10 </td>
</tr>
<tr>
<td> 11 </td>
<td> Agent 11 </td>
</tr>
<tr>
<td> 12 </td>
<td> Agent 12  is an NPC. Reroll.</td>
</tr>
<tr>
<td> 13 </td>
<td> Agent 13  is an NPC. Reroll.</td>
</tr>
<tr>
<td> 14 </td>
<td> Agent 14 </td>
</tr>
<tr>
<td> 15 </td>
<td> Agent 15 </td>
</tr>
<tr>
<td> 16 </td>
<td> Agent 16 </td>
</tr>
<tr>
<td> 17 </td>
<td> Agent 17 </td>
</tr>
<tr>
<td> 18 </td>
<td> Agent 18 </td>
</tr>
<tr>
<td> 19 </td>
<td> Agent 19 </td>
</tr>
<tr>
<td> 20 </td>
<td> Agent 20 </td>
</tr>
<tr>
<td> 21 </td>
<td> Agent 21 </td>
</tr>
<tr>
<td> 22 </td>
<td> Agent 22 </td>
</tr>
<tr>
<td> 23 </td>
<td> Agent 23 </td>
</tr>
<tr>
<td> 24 </td>
<td> Agent 24 </td>
</tr>
<tr>
<td> 25 </td>
<td> Agent 25 </td>
</tr>
<tr>
<td> 26 </td>
<td> Agent 26 </td>
</tr>
<tr>
<td> 27 </td>
<td> Agent 27 </td>
</tr>
<tr>
<td> 28 </td>
<td> Agent 28 </td>
</tr>
<tr>
<td> 29 </td>
<td> Agent 29 </td>
</tr>
<tr>
<td> 30 </td>
<td> Agent 30 </td>
</tr>
<tr>
<td> 31 </td>
<td> Agent 31 </td>
</tr>
<tr>
<td> 32 </td>
<td> Agent 32 </td>
</tr>
<tr>
<td> 33 </td>
<td> Agent 33 </td>
</tr>
<tr>
<td> 34 </td>
<td> Agent 34 </td>
</tr>
<tr>
<td> 35 </td>
<td> Agent 35 </td>
</tr>
<tr>
<td> 36 </td>
<td> Agent 36 </td>
</tr>
<tr>
<td> 37 </td>
<td> Agent 37 </td>
</tr>
<tr>
<td> 38 </td>
<td> Agent 38 </td>
</tr>
<tr>
<td> 39 </td>
<td> Agent 39 </td>
</tr>
<tr>
<td> 40 </td>
<td> Agent 40 </td>
</tr>
<tr>
<td> 41 </td>
<td> Agent 41 </td>
</tr>
<tr>
<td> 42 </td>
<td> Agent 42 </td>
</tr>
<tr>
<td> 43 </td>
<td> Agent 43 </td>
</tr>
<tr>
<td> 44 </td>
<td> Agent 44  is an NPC. Reroll.</td>
</tr>
<tr>
<td> 45 </td>
<td> Agent 45 </td>
</tr>
<tr>
<td> 46 </td>
<td> Agent 46 </td>
</tr>
<tr>
<td> 47 </td>
<td> Agent 47 </td>
</tr>
<tr>
<td> 48 </td>
<td> Agent 48 </td>
</tr>
<tr>
<td> 49 </td>
<td> Agent 49 </td>
</tr>
<tr>
<td> 50 </td>
<td> Agent 50 </td>
</tr>
<tr>
<td> 51 </td>
<td> Agent 51 </td>
</tr>
<tr>
<td> 52 </td>
<td> Agent 52 </td>
</tr>
<tr>
<td> 53 </td>
<td> Agent 53 </td>
</tr>
<tr>
<td> 54 </td>
<td> Agent 54 </td>
</tr>
<tr>
<td> 55 </td>
<td> Agent 55 </td>
</tr>
<tr>
<td> 56 </td>
<td> Agent 56 </td>
</tr>
<tr>
<td> 57 </td>
<td> Agent 57 </td>
</tr>
<tr>
<td> 58 </td>
<td> Agent 58 </td>
</tr>
<tr>
<td> 59 </td>
<td> Agent 59 </td>
</tr>
<tr>
<td> 60 </td>
<td> Agent 60 </td>
</tr>
<tr>
<td> 61 </td>
<td> Agent 61 </td>
</tr>
<tr>
<td> 62 </td>
<td> Agent 62 </td>
</tr>
<tr>
<td> 63 </td>
<td> Agent 63 </td>
</tr>
<tr>
<td> 64 </td>
<td> Agent 64 </td>
</tr>
<tr>
<td> 65 </td>
<td> Agent 65 </td>
</tr>
<tr>
<td> 66 </td>
<td> Agent 66 </td>
</tr>
<tr>
<td> 67 </td>
<td> Agent 67 </td>
</tr>
<tr>
<td> 68 </td>
<td> Agent 68 </td>
</tr>
<tr>
<td> 69 </td>
<td> Agent 69 </td>
</tr>
<tr>
<td> 70 </td>
<td> Agent 70 </td>
</tr>
<tr>
<td> 71 </td>
<td> Agent 71 </td>
</tr>
<tr>
<td> 72 </td>
<td> Agent 72 </td>
</tr>
<tr>
<td> 73 </td>
<td> Agent 73 </td>
</tr>
<tr>
<td> 74 </td>
<td> Agent 74 </td>
</tr>
<tr>
<td> 75 </td>
<td> Agent 75 </td>
</tr>
<tr>
<td> 76 </td>
<td> Agent 76 </td>
</tr>
<tr>
<td> 77 </td>
<td> Agent 77 </td>
</tr>
<tr>
<td> 78 </td>
<td> Agent 78 </td>
</tr>
<tr>
<td> 79 </td>
<td> Agent 79 </td>
</tr>
<tr>
<td> 80 </td>
<td> Agent 80 </td>
</tr>
<tr>
<td> 81 </td>
<td> Agent 81 </td>
</tr>
<tr>
<td> 82 </td>
<td> Agent 82 </td>
</tr>
<tr>
<td> 83 </td>
<td> Agent 83 </td>
</tr>
<tr>
<td> 84 </td>
<td> Agent 84 </td>
</tr>
<tr>
<td> 85 </td>
<td> Agent 85 </td>
</tr>
<tr>
<td> 86 </td>
<td> Maxwell Smart is an NPC. Reroll. </td>
</tr>
<tr>
<td> 87 </td>
<td> Agent 87 </td>
</tr>
<tr>
<td> 88 </td>
<td> Agent 88 </td>
</tr>
<tr>
<td> 89 </td>
<td> Agent 89 </td>
</tr>
<tr>
<td> 90 </td>
<td> Agent 90 </td>
</tr>
<tr>
<td> 91 </td>
<td> Agent 91 </td>
</tr>
<tr>
<td> 92 </td>
<td> Agent 92 </td>
</tr>
<tr>
<td> 93 </td>
<td> Agent 93 </td>
</tr>
<tr>
<td> 94 </td>
<td> Agent 94 </td>
</tr>
<tr>
<td> 95 </td>
<td> Agent 95 </td>
</tr>
<tr>
<td> 96 </td>
<td> Agent 96 </td>
</tr>
<tr>
<td> 97 </td>
<td> Agent 97 </td>
</tr>
<tr>
<td> 98 </td>
<td> Agent 98 </td>
</tr>
<tr>
<td> 99 </td>
<td> Agent 99 is an NPC. Reroll. </td>
</tr>
<tr>
<td> 100 </td>
<td> Agent 100 </td>
</tr>
</tbody>
</table>
<p> If two players get the same result — reroll. </p>
<p> List of <a href="http://en.wikipedia.org/wiki/Get_Smart">named NPCs via Wikipedia</a>.</p>
]]></content:encoded>
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