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	<title>The Core Worlds &#187; Traveller</title>
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	<link>http://www.thecoreworlds.net/blog</link>
	<description>Sci-Fi, Fantasy and Gaming</description>
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		<title>Gaming in January 2012</title>
		<link>http://www.thecoreworlds.net/blog/2012/02/gaming-in-january-2012/</link>
		<comments>http://www.thecoreworlds.net/blog/2012/02/gaming-in-january-2012/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 00:19:31 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Fantasy Craft]]></category>
		<category><![CDATA[Gaming in general]]></category>
		<category><![CDATA[Mantic]]></category>
		<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[Mythic Espionage & Adventure]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=257</guid>
		<description><![CDATA[Inspired by Mike, I thought I&#8217;d write up a little summary of my gaming related activities for the month. On the boardgames front: January is OxCon month and all of my boardgaming too place there. I gave Civ a try &#8230; <a href="http://www.thecoreworlds.net/blog/2012/02/gaming-in-january-2012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Inspired by <a href="http://troubleatthemill.blogspot.com/2012/01/wrapping-up-january-2012.html">Mike</a>, I thought I&#8217;d write up a little summary of my gaming related activities for the month.</p>
<p>On the <strong>boardgames</strong> front: January is OxCon month and all of my boardgaming too place there. </p>
<p>I gave <a href="http://boardgamegeek.com/boardgame/26047/sid-meiers-civilization-the-card-game">Civ</a> a try only to remember that I&#8217;d played it once before when I was half way through the game. (It is quite fun, but I&#8217;m still not sure that it is a <em>good</em> game as it feels too much like a game of &#8220;Who will blink first&#8221;). </p>
<p>I got in a rare game of <a href="http://boardgamegeek.com/boardgameexpansion/325/catan-seafarers">Seafarers</a> which I proceeded to win by a large margin after discovering a 6 gold and a 5 gold next to each other on the same turn.</p>
<p>I also managed to play half a dozen games of <a href="http://boardgamegeek.com/boardgame/93895/dwarf-kings-hold-dead-rising">Dead Rising</a> which I&#8217;m growing increasingly fond of. The expansions have arrived now so I&#8217;m going to have to try it with some other races and custom warbands. </p>
<p>I entered the <a href="http://boardgamegeek.com/boardgame/13/the-settlers-of-catan">Settlers</a> tournament and managed to come third (after new rules were invented to tie break the tied tie break for second place). I&#8217;ve now managed to come consistently near the top for a few years, so I&#8217;m feeling quite pleased with myself. </p>
<p>Finally an honourable mention to <a href="http://boardgamegeek.com/boardgame/38657/cities">Cities</a>, an interesting tile laying game. Sadly it completely lacks interaction. A collection of tiles are selected in a random order, but each turn each player gets an identical tile and places it in their own play area. </p>
<p>Next up, <strong>RPGs</strong>: A GMing heavy month for me, I&#8217;ve been running <a href="http://rpggeek.com/rpg/3069/fantasy-craft">Fantasy Craft</a> with a Mythic Roman setting on <a href="http://www.tuesdayknights.org.uk/">Tuesdays</a>. I&#8217;ve been very happy with my players as they&#8217;ve taken the plot in directions I hadn&#8217;t imagined and kept me on my toes. I think I&#8217;m getting better at improvisation. I&#8217;ll try to get a proper write up done after the final session next week.</p>
<p>The monthly Traveler game continues. We broke into a disturbingly insecure military base to sabotage the Giant Ancient Anti-Hyperspace Weapon Of Doom. </p>
<p>Finally I ran the adventure from the new <a href="http://rpggeek.com/rpg/190/dungeons-dragons-4th-edition">D&amp;D</a> Red Box. It went down reasonably well, although one player was unimpressed with the dungeon crawl slog making things somewhat boring for his character (the party tank).</p>
<p>On to <strong>wargaming</strong>: No plays this month, but great success with my New Year Resolution, which I have so far failed to break.</p>
<blockquote><p>If I have a quiet evening in, then I will do <em>some</em> painting.</p></blockquote>
<p>Some nights I manage 10 minutes, some I manage 2 hours (and quite I lot I&#8217;m out and thus not subject to the resolution). It has meant that I&#8217;ve got through a couple of dozen skeletons, mostly finished a dozen elves, and have another dozen skeletons almost ready for the QuickShade stage. Decent photos coming soon!</p>
<p>I&#8217;ve also half assembled the Magnus the Traitor starter set for Warmachine after two people asked me to start playing the game enough times.</p>
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		<title>Chained Skill Checks</title>
		<link>http://www.thecoreworlds.net/blog/2009/02/chained-skill-checks/</link>
		<comments>http://www.thecoreworlds.net/blog/2009/02/chained-skill-checks/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 22:06:43 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[Traveller]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mechanics]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[skill checks]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=90</guid>
		<description><![CDATA[I&#8217;ve seen a lot of commentary about D&#38;D 4E&#8217;s skill challenges but I haven&#8217;t drunk that particular bit of Kool-Aid yet (probably due to my only time using them being near the end of a session when everybody was tired). &#8230; <a href="http://www.thecoreworlds.net/blog/2009/02/chained-skill-checks/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve seen a lot of commentary about D&amp;D 4E&#8217;s skill challenges but I haven&#8217;t drunk that particular bit of Kool-Aid yet (probably due to my only time using them being near the end of a session when everybody was tired). On the other hand, I got to try out the Traveller rules for chained skill checks last night (the <a href="http://www.mongoosepublishing.com/home/detail.php?qsID=1546&amp;qsSeries=51">Mongoose Publishing edition</a> if that makes a difference).</p>
<p><a href="http://flickr.com/photos/gaetanlee/267611423/in/photostream"><img class="aligncenter" src="http://farm1.static.flickr.com/97/267611423_fac5d38cca.jpg" alt="" width="500" height="108" /></a></p>
<p>This is a simple mechanic that lets a series of actions, by various characters, build upon each other to effect the final outcome. Let&#8217;s run through an example from actual play to see how it worked for my group.</p>
<p>First, the objective: To include a consignment of post in our cargo when we make our next trip. The rules are this are nicely laid out in the core rulebook.</p>
<p>We wanted to try to trip the balance in our favour though, so we looked at ways we could persuade the postmaster that we were a nice trustworthy bunch who would be ideal to hand a massive box of mail to.</p>
<p>That would be a <strong>persuade</strong> check, but it might go more smoothly if we buddied up to him in a social setting. That would be a bit of <strong>carousing</strong> then.</p>
<p>The best place to do that would be to figure out where his local was and join him there. There are several ways our team could have done that, including being <strong>stealthy</strong> and following him, or <strong>investigating</strong> him. We eventually went with the option that best suited the skills of the member of our team who, shall we say, preferred to avoid legal entanglements.</p>
<p>The rest of that roll was compared to a table, which gave a modifier to the carousing roll, which applied to the same table to give a bonus to the persuade roll, and then to the final check to see if any mail was available for us to deliver.</p>
<p>Unfortunately, things didn&#8217;t work out and the last batch of mail had been shipped the previous night (that&#8217;s what happens when you miss the target number by one). Still, a certain postmaster really, really likes the diplomatic party member (that&#8217;s what happens when you roll a double six when you have a +6 modifier). Since we&#8217;ll almost certainly be coming back this way, it looks like a long term grav-tennis partnership might be forming.</p>
<p>I suppose I&#8217;d better say something about how I liked the rule, hadn&#8217;t I? I like it — it makes for a streamlined process of building a bit of story behind what would otherwise have been a simple dice roll, and it managed to introduce a bit of character development along the way.</p>
<p>I&#8217;m looking forward to the next game, when we blast off to take our cargo into a new system, and poke around the operations of a certain group that our patron is rather interested in.</p>
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		<title>Space is big, and this Subsector is empty</title>
		<link>http://www.thecoreworlds.net/blog/2008/12/subsector/</link>
		<comments>http://www.thecoreworlds.net/blog/2008/12/subsector/#comments</comments>
		<pubDate>Sun, 21 Dec 2008 23:12:19 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Traveller]]></category>
		<category><![CDATA[World Building]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=61</guid>
		<description><![CDATA[A few hours ago, I was unfortunate enough to be in a conversation which included this little gem (or something closely resembling it): &#8220;I need to set up a Wiki or something&#8221;, said Jim, &#8220;D&#38;D dungeon crawls are simple enough, &#8230; <a href="http://www.thecoreworlds.net/blog/2008/12/subsector/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A few hours ago, I was unfortunate enough to be in a conversation which included this little gem (or something closely resembling it):</p>
<p>&#8220;I need to set up a Wiki or something&#8221;, said <a href="http://ltcmdrjim.livejournal.com/">Jim</a>, &#8220;D&amp;D dungeon crawls are simple enough, but in Traveller there&#8217;s a lot more information to keep track of.&#8221;</p>
<p>I managed to resist for a whole three hours before I pushed aside the project I was working on (I&#8217;d hit a speed bump, and was looking for an excuse to procrastinate, that&#8217;s the joy of personal projects with no deadlines).</p>
<p>So, a system to track information about a Traveller campaign. Clearly, a subsector or two is going to be a key point of this, so we&#8217;ll have to represent that somehow (yes, let&#8217;s run directly to the output for the system). There&#8217;s a lovely standard map for these, so producing something similar shouldn&#8217;t be too difficult.</p>
<p>By trade, I&#8217;m a web developer, and two hours ago I knew next to nothing about dynamically producing graphics (so all systems were equal as far as learning enough to get going was concerned). The standard subsector map lends itself to vector formats, so SVG was the logical choice.</p>
<p>An hour later, and I&#8217;ve picked out enough from the specification to write a <a href="http://github.com/dorward/subsector/tree/master/generate_subsector.pl">Perl script</a> to generate <a href="http://www.thecoreworlds.net/traveller/subsector/maps/blank.svg">an 8&#215;10 hex grid with coordinates</a>. You&#8217;ll need a browser capable of rendering SVG (which is pretty much anything except Microsoft Internet Explorer (which is years behind its competitors in everything but market share)) or a stand-alone program such as <a href="http://www.inkscape.org/">Inkscape</a>.</p>
<p>I have plans for this (which include a nice database and lots of JavaScript), some of which might even make it to fruitition. I&#8217;m not holding out hope of finding a great deal of time for those plans, so I&#8217;ll publish what I do have (including the <a href="http://github.com/dorward/subsector/tree/master">source code</a>) and hope that you find it useful.</p>
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		<title>Traveller open playtest</title>
		<link>http://www.thecoreworlds.net/blog/2007/11/traveller-open-playtest/</link>
		<comments>http://www.thecoreworlds.net/blog/2007/11/traveller-open-playtest/#comments</comments>
		<pubDate>Mon, 12 Nov 2007 13:36:44 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Traveller]]></category>
		<category><![CDATA[playtest]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/2007/11/traveller-open-playtest/</guid>
		<description><![CDATA[Mongoose have released a playtest document for Traveller. I&#8217;ve only skimmed it so far, and it seems to be little more than character generation, skill resolution and combat rules, but what it does have looks quite nice. Hopefully I&#8217;ll be &#8230; <a href="http://www.thecoreworlds.net/blog/2007/11/traveller-open-playtest/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Mongoose have released a <a href="http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=31584">playtest document</a> for Traveller. I&#8217;ve only skimmed it so far, and it seems to be little more than character generation, skill resolution and combat rules, but what it does have looks quite nice.</p>
<p>Hopefully I&#8217;ll be able to put together a group and give it a run through.</p>
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