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	<title>The Core Worlds &#187; Starblazer Adventures</title>
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	<link>http://www.thecoreworlds.net/blog</link>
	<description>Sci-Fi, Fantasy and Gaming</description>
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		<title>Geoide</title>
		<link>http://www.thecoreworlds.net/blog/2011/06/geoide/</link>
		<comments>http://www.thecoreworlds.net/blog/2011/06/geoide/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 12:29:59 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[Science Fiction]]></category>
		<category><![CDATA[Starblazer Adventures]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=214</guid>
		<description><![CDATA[A lunchtime game of Words With Friends resulted in: wow. Geoide isn&#8217;t in my dictionary!… ah. that&#8217;s because the word was Geoid. I now have a new piece of technobabble for my upcoming Star Trek FATE game. One of my &#8230; <a href="http://www.thecoreworlds.net/blog/2011/06/geoide/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A lunchtime game of Words With Friends resulted in:</p>
<blockquote><p>wow. Geoide isn&#8217;t in my dictionary!… ah. that&#8217;s because the word was Geoid.</p></blockquote>
<p>I now have a new piece of technobabble for my upcoming Star Trek FATE game. One of my players was talking about having his character be a terraforming engineer so:</p>
<p>Geoide: All in one tool for controlling terraforming systems.</p>
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		<title>FATE dice rolling methods</title>
		<link>http://www.thecoreworlds.net/blog/2010/01/fate-dice-rolling-methods/</link>
		<comments>http://www.thecoreworlds.net/blog/2010/01/fate-dice-rolling-methods/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 10:59:30 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Spirit of the Century]]></category>
		<category><![CDATA[Starblazer Adventures]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[FATE]]></category>
		<category><![CDATA[FUDGE]]></category>
		<category><![CDATA[maths]]></category>
		<category><![CDATA[probability]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=129</guid>
		<description><![CDATA[I own a couple of games based on the FATE system (which is, in turn, based on the FUDGE system), and there are a couple of different approaches for rolling dice that appear in them. The classic system is 4dF. &#8230; <a href="http://www.thecoreworlds.net/blog/2010/01/fate-dice-rolling-methods/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I own a couple of games based on the <a href="http://evilhat.wikidot.com/fate-rpg">FATE system</a> (which is, in turn, based on the FUDGE system), and there are a couple of different approaches for rolling dice that appear in them.</p>
<p>The classic system is 4dF. A dF is a FUDGE die and has six faces representing the numbers -1, 0 and 1 twice over. It is a d3-2.</p>
<p><a href="http://www.cubicle-7.com/starblazer.htm">Starblazer Adventures</a> uses a different approach and rolls d6-d6. This has the advantage that you don&#8217;t need to run out and buy dice that are so specialised that your friendly neighourhood gaming store doesn&#8217;t sell them.</p>
<p>This morning I decided to invest a few minutes into doing some analysis and comparison of the two systems (no doubt duplicating other people&#8217;s work, but entertaining myself in the process).</p>
<p>I generated all possible results that each of the two systems could provide, and converted them into percentages and then charted them.</p>
<p><img class="aligncenter size-full wp-image-130" title="Probability Chart" src="http://www.thecoreworlds.net/blog/wp-content/uploads/2010/01/dice-prob.png" alt="" width="438" height="373" /></p>
<table style="margin: auto;" border="0" cellspacing="0">
<thead>
<th scope="col">Total</th>
<th scope="col">4dF</th>
<th scope="col">4dF %</th>
<th scope="col">d6 – d6</th>
<th scope="col">d6 – d6 %</th>
</thead>
<tbody>
<tr>
<td>-5</td>
<td>0</td>
<td>0</td>
<td>1</td>
<td>2.78</td>
</tr>
<tr>
<td>-4</td>
<td>1</td>
<td>1.23</td>
<td>2</td>
<td>5.56</td>
</tr>
<tr>
<td>-3</td>
<td>4</td>
<td>4.94</td>
<td>3</td>
<td>8.33</td>
</tr>
<tr>
<td>-2</td>
<td>10</td>
<td>12.35</td>
<td>4</td>
<td>11.11</td>
</tr>
<tr>
<td>-1</td>
<td>16</td>
<td>19.75</td>
<td>5</td>
<td>13.89</td>
</tr>
<tr>
<td>0</td>
<td>19</td>
<td>23.46</td>
<td>6</td>
<td>16.67</td>
</tr>
<tr>
<td>1</td>
<td>16</td>
<td>19.75</td>
<td>5</td>
<td>13.89</td>
</tr>
<tr>
<td>2</td>
<td>10</td>
<td>12.35</td>
<td>4</td>
<td>11.11</td>
</tr>
<tr>
<td>3</td>
<td>4</td>
<td>4.94</td>
<td>3</td>
<td>8.33</td>
</tr>
<tr>
<td>4</td>
<td>1</td>
<td>1.23</td>
<td>2</td>
<td>5.56</td>
</tr>
<tr>
<td>5</td>
<td>0</td>
<td>0</td>
<td>1</td>
<td>2.78</td>
</tr>
</tbody>
</table>
<p>There isn&#8217;t much to choose between the results, although the FUDGE dice give slightly less variance and are more likely to hit closer to zero.</p>
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