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	<title>The Core Worlds &#187; Spycraft</title>
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	<description>Sci-Fi, Fantasy and Gaming</description>
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		<title>Get Smart Name Generator</title>
		<link>http://www.thecoreworlds.net/blog/2009/10/get-smart-name-generator/</link>
		<comments>http://www.thecoreworlds.net/blog/2009/10/get-smart-name-generator/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 21:22:45 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[Spycraft]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=114</guid>
		<description><![CDATA[One day I might get around to running a Get Smart game using Spycraft 2.0. Crafty are even nice enough to define a base set of campaign qualities for Light Hearted so I don&#8217;t even need to dig through the &#8230; <a href="http://www.thecoreworlds.net/blog/2009/10/get-smart-name-generator/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>One day I might get around to running a Get Smart game using Spycraft 2.0. Crafty are even nice enough to define a base set of campaign qualities for <em>Light Hearted</em> so I don&#8217;t even need to dig through the list of options.</p>
<p>In the meantime, however, I present:</p>
<table>
<caption> The Get Smart Name Generator </caption>
<thead>
<tr>
<th scope="col">d100</th>
<th scope="col">Name</th>
</tr>
</thead>
<tbody>
<tr>
<td> 1 </td>
<td> Agent 1 </td>
</tr>
<tr>
<td> 2 </td>
<td> Agent 2 </td>
</tr>
<tr>
<td> 3 </td>
<td> Agent 3 </td>
</tr>
<tr>
<td> 4 </td>
<td> Agent 4 </td>
</tr>
<tr>
<td> 5 </td>
<td> Agent 5 </td>
</tr>
<tr>
<td> 6 </td>
<td> Agent 6 </td>
</tr>
<tr>
<td> 7 </td>
<td> Agent 7 </td>
</tr>
<tr>
<td> 8 </td>
<td> Agent 8 </td>
</tr>
<tr>
<td> 9 </td>
<td> Agent 9 </td>
</tr>
<tr>
<td> 10 </td>
<td> Agent 10 </td>
</tr>
<tr>
<td> 11 </td>
<td> Agent 11 </td>
</tr>
<tr>
<td> 12 </td>
<td> Agent 12  is an NPC. Reroll.</td>
</tr>
<tr>
<td> 13 </td>
<td> Agent 13  is an NPC. Reroll.</td>
</tr>
<tr>
<td> 14 </td>
<td> Agent 14 </td>
</tr>
<tr>
<td> 15 </td>
<td> Agent 15 </td>
</tr>
<tr>
<td> 16 </td>
<td> Agent 16 </td>
</tr>
<tr>
<td> 17 </td>
<td> Agent 17 </td>
</tr>
<tr>
<td> 18 </td>
<td> Agent 18 </td>
</tr>
<tr>
<td> 19 </td>
<td> Agent 19 </td>
</tr>
<tr>
<td> 20 </td>
<td> Agent 20 </td>
</tr>
<tr>
<td> 21 </td>
<td> Agent 21 </td>
</tr>
<tr>
<td> 22 </td>
<td> Agent 22 </td>
</tr>
<tr>
<td> 23 </td>
<td> Agent 23 </td>
</tr>
<tr>
<td> 24 </td>
<td> Agent 24 </td>
</tr>
<tr>
<td> 25 </td>
<td> Agent 25 </td>
</tr>
<tr>
<td> 26 </td>
<td> Agent 26 </td>
</tr>
<tr>
<td> 27 </td>
<td> Agent 27 </td>
</tr>
<tr>
<td> 28 </td>
<td> Agent 28 </td>
</tr>
<tr>
<td> 29 </td>
<td> Agent 29 </td>
</tr>
<tr>
<td> 30 </td>
<td> Agent 30 </td>
</tr>
<tr>
<td> 31 </td>
<td> Agent 31 </td>
</tr>
<tr>
<td> 32 </td>
<td> Agent 32 </td>
</tr>
<tr>
<td> 33 </td>
<td> Agent 33 </td>
</tr>
<tr>
<td> 34 </td>
<td> Agent 34 </td>
</tr>
<tr>
<td> 35 </td>
<td> Agent 35 </td>
</tr>
<tr>
<td> 36 </td>
<td> Agent 36 </td>
</tr>
<tr>
<td> 37 </td>
<td> Agent 37 </td>
</tr>
<tr>
<td> 38 </td>
<td> Agent 38 </td>
</tr>
<tr>
<td> 39 </td>
<td> Agent 39 </td>
</tr>
<tr>
<td> 40 </td>
<td> Agent 40 </td>
</tr>
<tr>
<td> 41 </td>
<td> Agent 41 </td>
</tr>
<tr>
<td> 42 </td>
<td> Agent 42 </td>
</tr>
<tr>
<td> 43 </td>
<td> Agent 43 </td>
</tr>
<tr>
<td> 44 </td>
<td> Agent 44  is an NPC. Reroll.</td>
</tr>
<tr>
<td> 45 </td>
<td> Agent 45 </td>
</tr>
<tr>
<td> 46 </td>
<td> Agent 46 </td>
</tr>
<tr>
<td> 47 </td>
<td> Agent 47 </td>
</tr>
<tr>
<td> 48 </td>
<td> Agent 48 </td>
</tr>
<tr>
<td> 49 </td>
<td> Agent 49 </td>
</tr>
<tr>
<td> 50 </td>
<td> Agent 50 </td>
</tr>
<tr>
<td> 51 </td>
<td> Agent 51 </td>
</tr>
<tr>
<td> 52 </td>
<td> Agent 52 </td>
</tr>
<tr>
<td> 53 </td>
<td> Agent 53 </td>
</tr>
<tr>
<td> 54 </td>
<td> Agent 54 </td>
</tr>
<tr>
<td> 55 </td>
<td> Agent 55 </td>
</tr>
<tr>
<td> 56 </td>
<td> Agent 56 </td>
</tr>
<tr>
<td> 57 </td>
<td> Agent 57 </td>
</tr>
<tr>
<td> 58 </td>
<td> Agent 58 </td>
</tr>
<tr>
<td> 59 </td>
<td> Agent 59 </td>
</tr>
<tr>
<td> 60 </td>
<td> Agent 60 </td>
</tr>
<tr>
<td> 61 </td>
<td> Agent 61 </td>
</tr>
<tr>
<td> 62 </td>
<td> Agent 62 </td>
</tr>
<tr>
<td> 63 </td>
<td> Agent 63 </td>
</tr>
<tr>
<td> 64 </td>
<td> Agent 64 </td>
</tr>
<tr>
<td> 65 </td>
<td> Agent 65 </td>
</tr>
<tr>
<td> 66 </td>
<td> Agent 66 </td>
</tr>
<tr>
<td> 67 </td>
<td> Agent 67 </td>
</tr>
<tr>
<td> 68 </td>
<td> Agent 68 </td>
</tr>
<tr>
<td> 69 </td>
<td> Agent 69 </td>
</tr>
<tr>
<td> 70 </td>
<td> Agent 70 </td>
</tr>
<tr>
<td> 71 </td>
<td> Agent 71 </td>
</tr>
<tr>
<td> 72 </td>
<td> Agent 72 </td>
</tr>
<tr>
<td> 73 </td>
<td> Agent 73 </td>
</tr>
<tr>
<td> 74 </td>
<td> Agent 74 </td>
</tr>
<tr>
<td> 75 </td>
<td> Agent 75 </td>
</tr>
<tr>
<td> 76 </td>
<td> Agent 76 </td>
</tr>
<tr>
<td> 77 </td>
<td> Agent 77 </td>
</tr>
<tr>
<td> 78 </td>
<td> Agent 78 </td>
</tr>
<tr>
<td> 79 </td>
<td> Agent 79 </td>
</tr>
<tr>
<td> 80 </td>
<td> Agent 80 </td>
</tr>
<tr>
<td> 81 </td>
<td> Agent 81 </td>
</tr>
<tr>
<td> 82 </td>
<td> Agent 82 </td>
</tr>
<tr>
<td> 83 </td>
<td> Agent 83 </td>
</tr>
<tr>
<td> 84 </td>
<td> Agent 84 </td>
</tr>
<tr>
<td> 85 </td>
<td> Agent 85 </td>
</tr>
<tr>
<td> 86 </td>
<td> Maxwell Smart is an NPC. Reroll. </td>
</tr>
<tr>
<td> 87 </td>
<td> Agent 87 </td>
</tr>
<tr>
<td> 88 </td>
<td> Agent 88 </td>
</tr>
<tr>
<td> 89 </td>
<td> Agent 89 </td>
</tr>
<tr>
<td> 90 </td>
<td> Agent 90 </td>
</tr>
<tr>
<td> 91 </td>
<td> Agent 91 </td>
</tr>
<tr>
<td> 92 </td>
<td> Agent 92 </td>
</tr>
<tr>
<td> 93 </td>
<td> Agent 93 </td>
</tr>
<tr>
<td> 94 </td>
<td> Agent 94 </td>
</tr>
<tr>
<td> 95 </td>
<td> Agent 95 </td>
</tr>
<tr>
<td> 96 </td>
<td> Agent 96 </td>
</tr>
<tr>
<td> 97 </td>
<td> Agent 97 </td>
</tr>
<tr>
<td> 98 </td>
<td> Agent 98 </td>
</tr>
<tr>
<td> 99 </td>
<td> Agent 99 is an NPC. Reroll. </td>
</tr>
<tr>
<td> 100 </td>
<td> Agent 100 </td>
</tr>
</tbody>
</table>
<p> If two players get the same result — reroll. </p>
<p> List of <a href="http://en.wikipedia.org/wiki/Get_Smart">named NPCs via Wikipedia</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thecoreworlds.net/blog/2009/10/get-smart-name-generator/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Spycraft 2.0 is approaching</title>
		<link>http://www.thecoreworlds.net/blog/2008/09/spycraft-20-is-approaching/</link>
		<comments>http://www.thecoreworlds.net/blog/2008/09/spycraft-20-is-approaching/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 15:56:10 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Spycraft]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=52</guid>
		<description><![CDATA[Forbidden Planet recently turned 30 and gave away some nice big 30% discounts, I couldn&#8217;t resist and picked up a copy of Spycraft 2.0. This is a scary book, it has 500 pages and I can&#8217;t find any fluff in &#8230; <a href="http://www.thecoreworlds.net/blog/2008/09/spycraft-20-is-approaching/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sci-fi-london.com/news/article/1218733117/7,9/forbidden-planet-30">Forbidden Planet recently turned 30</a> and gave away some nice big 30% discounts, I couldn&#8217;t resist and picked up a copy of Spycraft 2.0.</p>
<p>This is a scary book, it has 500 pages and I can&#8217;t find any fluff in it. Most of it is rules, but there is a little bit of advice for GMs thrown in. It does cover everything, and, unlike most games, doesn&#8217;t dramatically downplay everything except combat.</p>
<p><img class="alignleft size-medium wp-image-53" style="margin-right: 1em" src="http://www.thecoreworlds.net/blog/wp-content/uploads/2008/09/mspink.jpeg" alt="" width="224" height="300" /></p>
<p>The rules for a chase sequence, for instance, involve a series of opposed rolls and an abstract distance between the participents. Each turn the two sides pick a strategy, which modifies their skill roll and provides a number of possible outcomes (such as changing the distance between the two parties, forcing the opponent to drive through dangerous terrain (or loose ground) or giving a bonus to attacks &#8211; yes, gunfire can be exchanged during a chase). The winner picks the outcome they want from the strategy they chose (and if they won by a lot, they get to pick multiple outcomes).</p>
<p>Complicated? It looks that way, but I like the look of it, and am looking forward to giving it a try.</p>
<p>As it happens, a couple of friends have moved back to the area recently (from exciting locales such as &#8216;the wrong side of London&#8217; and &#8216;Uganda&#8217;) which gives me a suitable pool of victims to try it out on. We&#8217;ve been tossing around ideas and it looks like we&#8217;ll have:</p>
<ul>
<li>The tech guy (&#8220;Flinkman? No, not Flickman. Like the tech guy from Alias.&#8221; &#8220;That&#8217;s Flinkman.&#8221;)</li>
<li>The martial artist driver</li>
<li>The stealthy killer</li>
<li>and one other</li>
</ul>
<p>It is early days and we just have broad strokes from a couple of emails so far, but it looks like the concept is shaping up nicely.</p>
<p>As a D20 based (in the loosest possible sense) game, Spycraft is almost certainly going to benefit from a battlemat so I think I&#8217;m going to have to invest in some more miniatures from the <a href="http://www.wargamesfoundry.com/collections/SV/index.asp">Street Violence</a> range (I&#8217;ll take any excuse to buy them, the sets have some really nice figures in them, I just need to find time to attack the ones I have already with paint brushes).</p>
]]></content:encoded>
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