Spycraft
Get Smart Name Generator
by David Dorward on Oct.01, 2009, under RPG, Spycraft
One day I might get around to running a Get Smart game using Spycraft 2.0. Crafty are even nice enough to define a base set of campaign qualities for Light Hearted so I don’t even need to dig through the list of options.
In the meantime, however, I present:
| d100 | Name |
|---|---|
| 1 | Agent 1 |
| 2 | Agent 2 |
| 3 | Agent 3 |
| 4 | Agent 4 |
| 5 | Agent 5 |
| 6 | Agent 6 |
| 7 | Agent 7 |
| 8 | Agent 8 |
| 9 | Agent 9 |
| 10 | Agent 10 |
| 11 | Agent 11 |
| 12 | Agent 12 is an NPC. Reroll. |
| 13 | Agent 13 is an NPC. Reroll. |
| 14 | Agent 14 |
| 15 | Agent 15 |
| 16 | Agent 16 |
| 17 | Agent 17 |
| 18 | Agent 18 |
| 19 | Agent 19 |
| 20 | Agent 20 |
| 21 | Agent 21 |
| 22 | Agent 22 |
| 23 | Agent 23 |
| 24 | Agent 24 |
| 25 | Agent 25 |
| 26 | Agent 26 |
| 27 | Agent 27 |
| 28 | Agent 28 |
| 29 | Agent 29 |
| 30 | Agent 30 |
| 31 | Agent 31 |
| 32 | Agent 32 |
| 33 | Agent 33 |
| 34 | Agent 34 |
| 35 | Agent 35 |
| 36 | Agent 36 |
| 37 | Agent 37 |
| 38 | Agent 38 |
| 39 | Agent 39 |
| 40 | Agent 40 |
| 41 | Agent 41 |
| 42 | Agent 42 |
| 43 | Agent 43 |
| 44 | Agent 44 is an NPC. Reroll. |
| 45 | Agent 45 |
| 46 | Agent 46 |
| 47 | Agent 47 |
| 48 | Agent 48 |
| 49 | Agent 49 |
| 50 | Agent 50 |
| 51 | Agent 51 |
| 52 | Agent 52 |
| 53 | Agent 53 |
| 54 | Agent 54 |
| 55 | Agent 55 |
| 56 | Agent 56 |
| 57 | Agent 57 |
| 58 | Agent 58 |
| 59 | Agent 59 |
| 60 | Agent 60 |
| 61 | Agent 61 |
| 62 | Agent 62 |
| 63 | Agent 63 |
| 64 | Agent 64 |
| 65 | Agent 65 |
| 66 | Agent 66 |
| 67 | Agent 67 |
| 68 | Agent 68 |
| 69 | Agent 69 |
| 70 | Agent 70 |
| 71 | Agent 71 |
| 72 | Agent 72 |
| 73 | Agent 73 |
| 74 | Agent 74 |
| 75 | Agent 75 |
| 76 | Agent 76 |
| 77 | Agent 77 |
| 78 | Agent 78 |
| 79 | Agent 79 |
| 80 | Agent 80 |
| 81 | Agent 81 |
| 82 | Agent 82 |
| 83 | Agent 83 |
| 84 | Agent 84 |
| 85 | Agent 85 |
| 86 | Maxwell Smart is an NPC. Reroll. |
| 87 | Agent 87 |
| 88 | Agent 88 |
| 89 | Agent 89 |
| 90 | Agent 90 |
| 91 | Agent 91 |
| 92 | Agent 92 |
| 93 | Agent 93 |
| 94 | Agent 94 |
| 95 | Agent 95 |
| 96 | Agent 96 |
| 97 | Agent 97 |
| 98 | Agent 98 |
| 99 | Agent 99 is an NPC. Reroll. |
| 100 | Agent 100 |
If two players get the same result — reroll.
List of named NPCs via Wikipedia.
Spycraft 2.0 is approaching
by David Dorward on Sep.16, 2008, under Spycraft
Forbidden Planet recently turned 30 and gave away some nice big 30% discounts, I couldn’t resist and picked up a copy of Spycraft 2.0.
This is a scary book, it has 500 pages and I can’t find any fluff in it. Most of it is rules, but there is a little bit of advice for GMs thrown in. It does cover everything, and, unlike most games, doesn’t dramatically downplay everything except combat.

The rules for a chase sequence, for instance, involve a series of opposed rolls and an abstract distance between the participents. Each turn the two sides pick a strategy, which modifies their skill roll and provides a number of possible outcomes (such as changing the distance between the two parties, forcing the opponent to drive through dangerous terrain (or loose ground) or giving a bonus to attacks – yes, gunfire can be exchanged during a chase). The winner picks the outcome they want from the strategy they chose (and if they won by a lot, they get to pick multiple outcomes).
Complicated? It looks that way, but I like the look of it, and am looking forward to giving it a try.
As it happens, a couple of friends have moved back to the area recently (from exciting locales such as ‘the wrong side of London’ and ‘Uganda’) which gives me a suitable pool of victims to try it out on. We’ve been tossing around ideas and it looks like we’ll have:
- The tech guy (“Flinkman? No, not Flickman. Like the tech guy from Alias.” “That’s Flinkman.”)
- The martial artist driver
- The stealthy killer
- and one other
It is early days and we just have broad strokes from a couple of emails so far, but it looks like the concept is shaping up nicely.
As a D20 based (in the loosest possible sense) game, Spycraft is almost certainly going to benefit from a battlemat so I think I’m going to have to invest in some more miniatures from the Street Violence range (I’ll take any excuse to buy them, the sets have some really nice figures in them, I just need to find time to attack the ones I have already with paint brushes).