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	<title>The Core Worlds &#187; D&amp;D</title>
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	<link>http://www.thecoreworlds.net/blog</link>
	<description>Sci-Fi, Fantasy and Gaming</description>
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		<title>Opening the D&amp;D red starter box</title>
		<link>http://www.thecoreworlds.net/blog/2010/08/opening-the-dd-red-starter-box/</link>
		<comments>http://www.thecoreworlds.net/blog/2010/08/opening-the-dd-red-starter-box/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 19:52:28 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[1st edition]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[essentials]]></category>
		<category><![CDATA[red box]]></category>
		<category><![CDATA[starter]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=166</guid>
		<description><![CDATA[D&#38;D Essentials might not be due out for a little while, and I might live far away across the ocean from WotC HQ, but I&#8217;ve managed to get my hands on a copy of the glorious starter pack for D&#38;D &#8230; <a href="http://www.thecoreworlds.net/blog/2010/08/opening-the-dd-red-starter-box/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thecoreworlds.net/blog/wp-content/uploads/2010/08/redbox1.jpg"><img class="alignright size-full wp-image-168" title="The Red Box" src="http://www.thecoreworlds.net/blog/wp-content/uploads/2010/08/redbox1.jpg" alt="" width="150" height="201" /></a><a href="http://wizards.com/dnd/Article.aspx?x=dnd/drfe/20100706">D&amp;D Essentials</a> might not be due out for a little while, and I might live far away across the ocean from WotC HQ, but I&#8217;ve managed to get my hands on a copy of the glorious starter pack for D&amp;D in its nice little red box.</p>
<p>It is a shame that the dice are missing though; I lost them years ago (they were really rather rubbish polyhedrals though). For that matter, I think there was a crayon that came with them so you could colour in the numbers…</p>
<p>Being more serious for a moment, if I were to buy the D&amp;D Essentials box, how often would I grab the wrong box from my shelves by accident?</p>
<p>(I didn&#8217;t say how much more serious I was going to be, but perhaps there is such as a thing as too much nostalgia.)</p>
<hr />Having posted this, I now notice that the new edition uses the original logo instead of the 4e version. I now regret cutting the TSR logo off when I framed the photo. Whoops!</p>
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		<title>D&amp;D Essentials has failed</title>
		<link>http://www.thecoreworlds.net/blog/2010/08/dd-essentials-has-failed/</link>
		<comments>http://www.thecoreworlds.net/blog/2010/08/dd-essentials-has-failed/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 22:36:48 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Fantasy Craft]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[4e]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=149</guid>
		<description><![CDATA[OK. I&#8217;ve got my urge to rant and troll out of my system with the title, so now I can carry on with the post in a calm, collected manner. My encounters, over the years, with Dark Sun have been &#8230; <a href="http://www.thecoreworlds.net/blog/2010/08/dd-essentials-has-failed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>OK. I&#8217;ve got my urge to rant and troll out of my system with the title, so now I can carry on with the post in a calm, collected manner.</p>
<p>My encounters, over the years, with Dark Sun have been short and fleeting, but the setting has always managed to catch my interest by virtue of being sword and sorcery but unlike just about everything else that falls into the category.</p>
<p>With the release of the new edition of the setting, I thought that now would be as good a time as any to do something about that interest. One nice book with the core of what was needed. Not a fan produced PDF (no matter how good, a book is a more comfortable read), not something out of print and impossible to track down, but a single tome to set the ball in motion.</p>
<p>Wonderful. Setting sorted.</p>
<p>Then I went to look for the rules, and that is when everything started to fall apart.</p>
<p>Six months ago, I wouldn&#8217;t have had a problem. Reservations about 4e in general aside, I would have just picked up the cores (helped by the fact that I keep coming across cheap offers for the limited editions of them). Two things are stopping me.</p>
<p>Errata. I gather that there is a big ball of errata out there that has made some fairly major changes to the core.</p>
<p>It doesn&#8217;t help when I come across <a id="keeping-players-sane" href="http://critical-hits.com/2010/07/20/a-dms-look-at-dd-essentials/">comments such as</a>:</p>
<blockquote cite="keeping-players-sane"><p>The one thing keeping players sane is the Character Builder. Because  it’s constantly updated, we don’t have to worry too much about keeping  up with all of the updates. Of course, it makes us look at our core  rulebooks and wonder why we bother to carry them around.</p></blockquote>
<p>Really? I do not play any single RPG often enough to justify a monthly subscription to the rules.</p>
<p>We also have:</p>
<blockquote cite="keeping-players-sane"><p>WOTC never actually updated the original monsters with the updated math we find in the <em>Monster Manual 3</em></p></blockquote>
<p>So, not only is there a lot of errata, but it seems there should be a lot more.</p>
<p>So we reach the second thing which, while being a barrier to me buying the cores, might just provide an alternative. <strong>Essentials</strong>.</p>
<p>The problem with Essentials is that it just isn&#8217;t all that clear if it is going to be enough to run Dark Sun.</p>
<p>I&#8217;ve seen forum comments which suggest <a href="http://forum.rpg.net/showpost.php?p=12670907&amp;postcount=11">it is just about possible</a>, but might need a PHB3 to assist.</p>
<p>I&#8217;ve noted the utter failure on the part of WotC to mention Essentials on <a href="http://www.wizards.com/DnD/Products.aspx">their Upcoming Products page</a>.</p>
<p>I&#8217;ve seen the front loading of the product name <a href="http://www.google.com/cse?cx=010753050335830773696:ses62ofhwsq&amp;ie=UTF-8&amp;name=sa&amp;q=essentials">completely wreck the usefulness of search results</a> on the WotC site (and am having difficulty believing I&#8217;m in danger of veering off into an SEO rant on this blog).</p>
<p>I short, I just can&#8217;t find any guidance from WotC on the question &#8220;Does Essentials have everything essential to make good use of the Dark Sun core?&#8221;, which isn&#8217;t a good sign for a product that is supposed to make it easier to get into D&amp;D.</p>
<p>I think I might be sticking to <a href="http://www.crafty-games.com/forum/index.php?topic=4070.0">my usual system based around a 20-sider</a>. Would anyone like to try to convince me otherwise?</p>
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		<title>TwitterRPG</title>
		<link>http://www.thecoreworlds.net/blog/2008/09/twitterrpg/</link>
		<comments>http://www.thecoreworlds.net/blog/2008/09/twitterrpg/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 11:28:48 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=49</guid>
		<description><![CDATA[Tiny Adventures has been keeping some people rather busy on Facebook lately, but there is tiny, and there is tiny, and I think I might be partially to blame for the latter. As far as I can tell (any errors &#8230; <a href="http://www.thecoreworlds.net/blog/2008/09/twitterrpg/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.dungeonmastering.com/dd-links/tiny-adventures">Tiny Adventures</a> has been keeping some people rather busy on Facebook lately, but there is tiny, and there is <strong>tiny</strong>, and I think I might be partially to blame for the latter.</p>
<p>As far as I can tell (any errors are my own, feel free to send me corrections), the time line went something like this:</p>
<p>It all started last night during a game of 4e when the resident <em>Dwarf</em> Fighter swung his warhammer at a goblin and hit the wall instead. (Or, in mechanical terms, when <cite id="jim"><a href="http://ltcmdrjim.livejournal.com/">Jim</a></cite> rolled a 1). It wasn&#8217;t surprising that he was a little unhappy about this, and exclaimed:</p>
<blockquote cite="#jim"><p>Stupid short things</p></blockquote>
<p>… which I found amusing enough to <a href="http://twitter.com/dorward/statuses/908546254">repeat in public</a>.</p>
<p>Despite the lack of context, someone enjoyed it enough to <a title="&quot;Bah, clumsy oaf!&quot; said the halfling " href="http://twitter.com/ShyTrbleMaker/statuses/908551575">respond</a>, and then had <cite id="idea"><a href="http://twitter.com/ShyTrbleMaker/statuses/908568954">an idea</a></cite>.</p>
<blockquote cite="#idea"><p>@<a href="http://twitter.com/chattydm">chattydm</a> Did you see what @<a href="http://twitter.com/dorward">dorward</a> said? Could you not oh great DM come up with a twitteresque world for us to game in?</p></blockquote>
<p>… and after a little more discussion — <a href="http://chattydm.net/twitter-dd-campaign/">he does</a>. I&#8217;ll be watching with interest.</p>
<p>(On an entirely seperate note, this is my inaugural post to <a href="http://www.rpgbloggers.com/">RPG Bloggers</a>, so thanks for welcoming me to the community!)</p>
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		<title>Pathfinder Game One</title>
		<link>http://www.thecoreworlds.net/blog/2008/08/pathfinder-game-one/</link>
		<comments>http://www.thecoreworlds.net/blog/2008/08/pathfinder-game-one/#comments</comments>
		<pubDate>Sat, 23 Aug 2008 22:23:54 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=44</guid>
		<description><![CDATA[When WotC moved to fourth edition D&#38;D, Paizo picked up the discarded remnants of 3.5 and started work on Pathfinder. Wanting to give it a go, and feeling the urge to GM something on Tuesday Knights, I threw together a &#8230; <a href="http://www.thecoreworlds.net/blog/2008/08/pathfinder-game-one/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>When <acronym title="Wizards of the Coast">WotC</acronym> moved to fourth edition <abbr title="Dungeons &amp; Dragons">D&amp;D</abbr>, Paizo picked up the discarded remnants of 3.5 and started work on <a href="http://paizo.com/pathfinderRPG">Pathfinder</a>.</p>
<p>Wanting to give it a go, and feeling the urge to GM something on <a href="http://tuesdayknights.org.uk/">Tuesday Knights</a>, I threw together a <a href="http://www.roleplayingtips.com/readissue.php?number=156#1">five room dungeon</a> and roped a couple of players into giving it a try.</p>
<p>This was my first attempt at running a home-brew adventure for D&amp;D, so a few hiccups were to be expected &mdash; which was one reason I wanted to try it out on willing victims before using it to kick off a proper campaign. Lessons were learned:</p>
<ul>
<li> Knowing what you want to happen in each area isn&#8217;t a good substitute for actually writing down the details and arranging convenient stat blocks that don&#8217;t require flipping from tab to tab on a laptop </li>
<li> The power level in Pathfinder has been upped </li>
<li> Many weak creatures are rubbish compared to few large creatures, especially when in a confined space without room to maneuver </li>
<li> If you fail to map a dungeon out properly in advance, you will end up with the final chamber being too close to another room and ending up in a disturbingly phallic shape in order to be large enough for your plans </li>
</ul>
<p>Despite these setbacks, the game proved to be rather fun. I just need to go away with the above lessons and tweak it somewhat. </p>
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		<title>4e actual play</title>
		<link>http://www.thecoreworlds.net/blog/2008/07/4e-actual-play/</link>
		<comments>http://www.thecoreworlds.net/blog/2008/07/4e-actual-play/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 11:09:13 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=30</guid>
		<description><![CDATA[As of last night, I&#8217;m in a position to judge D&#38;D 4th Edition based on something other than hearsay &#8211; since I have now played some. That said, I haven&#8217;t played much so I only have a keyhole view of &#8230; <a href="http://www.thecoreworlds.net/blog/2008/07/4e-actual-play/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>As of last night, I&#8217;m in a position to judge D&amp;D 4th Edition based on something other than hearsay &#8211; since I have now played some. That said, I haven&#8217;t played much so I only have a keyhole view of things.</p>
<p>The introductory session involved rather a lot of combat. As usual with D&amp;D, combat took up most of the session. It was, however, rather more interesting then first level combat in 3.5. Everybody got to do something active each round so there was none of the old “I hide (having expended by one offensive spell of the day)”, and given a choice of attacks the fighter got to do something slightly more interesting than “I hit him with an axe”.</p>
<p>So, combat is, in my opinion, rather better at low levels.</p>
<p>Roleplaying? No problems there, the system didn&#8217;t get in the way (or appear to cover it for that matter, skill checks were limited to knowledge rolls).</p>
<p>The one bit that I&#8217;m really iffy with is dealing with challenges posed by the environment or traps. I&#8217;m sure they could still be dealt with by ingenious use of mundane items, but my impression so far is that magic and skills won&#8217;t help matters at all. This, however, is still based on theories formed from glancing through the rules. We&#8217;ll have to see what happens when we get actual problems to solve (and I&#8217;ll hopefully be able to have a proper look through the rulebook at some point).</p>
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		<title>Fourth edition is a game of action heroes</title>
		<link>http://www.thecoreworlds.net/blog/2008/05/fourth-edition-is-a-game-of-action-heroes/</link>
		<comments>http://www.thecoreworlds.net/blog/2008/05/fourth-edition-is-a-game-of-action-heroes/#comments</comments>
		<pubDate>Mon, 19 May 2008 21:22:25 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[spirit of the century]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=26</guid>
		<description><![CDATA[Well, I said it was all about superheroes in my last entry, and I couldn&#8217;t repeat myself. The latest from Wizards is minions, a concept that worried me when I came across it. In a nutshell, minions are foes who &#8230; <a href="http://www.thecoreworlds.net/blog/2008/05/fourth-edition-is-a-game-of-action-heroes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Well, I said it was all about superheroes in my last entry, and I couldn&#8217;t repeat myself.</p>
<p>The latest from Wizards is <a href="http://www.wizards.com/default.asp?x=dnd/4ex/20080519a">minions</a>, a concept that worried me when <a href="http://neitherworldstories.blogspot.com/2008/05/4e-minions-mooks-and-extras-oh-my.html">I came across it</a>. In a nutshell, minions are foes who are a decent threat to the PCs but whom only have a single hit point. Once you hit one, it is dead.</p>
<p>My initial reaction was &#8220;Oh no. Ogres that die with one hit. That&#8217;s rubbish. So much for Willing Suspension of Disbelief.&#8221;</p>
<p>Wizards can&#8217;t be that insane though, can they? Well, yes, they can, but not in this instance. While killing Ogres with one hit seems silly, it becomes less so when characters get to very high levels and going up against mature dragons and nasty demonic princes. At low levels, I would assume that the minions would be goblins, and it isn&#8217;t unreasonable to expect a low level character to have no trouble dispatching a mere goblin. </p>
<p>The concept works in other games, <a href="http://www.evilhat.com/home/?page_id=103">Spirit of the Century</a> springs to mind. So I&#8217;m cautiously optimistic about this particular change for D&amp;D 4e. </p>
<p>It might make the fireball spell interesting though.</p>
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		<title>Fourth Edition is a miniature skirmish game of superheroes</title>
		<link>http://www.thecoreworlds.net/blog/2008/05/fourth-edition-is-a-miniature-skirmish-game-of-superheroes/</link>
		<comments>http://www.thecoreworlds.net/blog/2008/05/fourth-edition-is-a-miniature-skirmish-game-of-superheroes/#comments</comments>
		<pubDate>Mon, 19 May 2008 18:17:48 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[Exalted]]></category>
		<category><![CDATA[miniature]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[RuneQuest]]></category>
		<category><![CDATA[skirmish]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=25</guid>
		<description><![CDATA[The more I hear about D&#38;D 4e, the more I think it is going to be even more high powered and grid based then 3.5. The latest bit of news (via RPGpundit) doesn&#8217;t break that pattern. I don&#8217;t know if this &#8230; <a href="http://www.thecoreworlds.net/blog/2008/05/fourth-edition-is-a-miniature-skirmish-game-of-superheroes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The more I hear about D&amp;D 4e, the more I think it is going to be even more high powered and grid based then 3.5. The <a href="http://www.therpgsite.com/forums/showthread.php?t=10437">latest bit of news</a> (<a href="http://weblog.xanga.com/RPGpundit/657704264/item.html">via RPGpundit</a>) doesn&#8217;t break that pattern.</p>
<p>I don&#8217;t know if this is an entirely bad thing. From time to time, I rather enjoy tactical skirmish games (and I like grids as they solve all the questions about facing and distance — you get edge cases in 360° tape measure games). </p>
<p>That said, I&#8217;m fairly happy with 3.5 for tactical skirmish, and I&#8217;m delighted with Exalted for the high powered style of game, so I&#8217;m doubting that I&#8217;m going to get much out of 4e.</p>
<p>I&#8217;m after something with a bit of grit, plenty of sword work, and a distinct lack of magic items and spells being the answer to every question. This has led me to take a look at alternatives, and <a href="http://www.mongoosepublishing.com/home/series.php?qsSeries=39">RuneQuest</a> is looking increasingly like it might be the answer. </p>
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		<title>The Economy of Dungeons and Dragons</title>
		<link>http://www.thecoreworlds.net/blog/2008/05/the-economy-of-dungeons-and-dragons/</link>
		<comments>http://www.thecoreworlds.net/blog/2008/05/the-economy-of-dungeons-and-dragons/#comments</comments>
		<pubDate>Wed, 14 May 2008 18:37:34 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[3e]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[treasure]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=24</guid>
		<description><![CDATA[My first real exposure to D&#38;D was with third edition, which features a wonderful economy… OK, so it doesn&#8217;t. It features an insane system where the raw materials to construct anything, anything at all, costs exactly one third of its &#8230; <a href="http://www.thecoreworlds.net/blog/2008/05/the-economy-of-dungeons-and-dragons/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>My first real exposure to D&amp;D was with third edition, which features a wonderful economy… OK, so it doesn&#8217;t. It features an insane system where the raw materials to construct anything, anything at all, costs exactly <a href="http://www.d20srd.org/srd/skills/craft.htm">one third of its retail price</a>. This is compounded by the wonder that is the price list.</p>
<p>A ladder consists of a pair of ten foot poles with a number of rungs between them, but this costs less than a pair of ten foot poles. It is feasible that an enterprising merchant, given a large enough supply of nearby adventures, could make a living chopping ladders in half and selling the pieces to passing adventurers while having the rungs left over for firewood!</p>
<p>The Wizards of the Coast website is previewing 4e, and I&#8217;ve been keeping half an eye on it. I was pleasently surprised when I read:</p>
<blockquote><p>Be sure to return Wednesday for a look at the economy!</p></blockquote>
<p>What is this? Could they be making the economy sane?</p>
<p>No, of course not.</p>
<p>It seems that treasure is going to be made available to Dungeon Masters in <a href="http://www.wizards.com/default.asp?x=dnd/4ex/20080514a">preprepared baskets</a> to hand out to monsters and NPCs. I wonder if they will be gift wrapped?</p>
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		<title>Leadership</title>
		<link>http://www.thecoreworlds.net/blog/2007/08/leadership/</link>
		<comments>http://www.thecoreworlds.net/blog/2007/08/leadership/#comments</comments>
		<pubDate>Wed, 08 Aug 2007 21:10:44 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/2007/08/leadership/</guid>
		<description><![CDATA[When a character in D&#38;D hits level six, they get to pick the Leadership feat, and a few weeks ago my group was having a discussion about whether or not a couple of characters in a game should take it. &#8230; <a href="http://www.thecoreworlds.net/blog/2007/08/leadership/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>When a character in D&amp;D hits level six, they get to pick the <a href="http://www.d20srd.org/srd/feats.htm#leadership">Leadership feat</a>, and a few weeks ago my group was having a discussion about whether or not a couple of characters in a game should take it.</p>
<p>The big advantage of the feat, given a sufficiently high charisma attribute is the cohort who is just a couple of levels below the character who takes the feat, but it also comes with a wagonload of minions who would go squish about five minutes after you take them into a dungeon. They aren’t much good for anything other than looking after the character’s manor / castle / secret underground base.</p>
<p>In the traditional generic fantasy campaign (at least in my, fairly limited, experience), if a character actually manages to get their hands on a nice base of operations then it is usually acquired through some means such as Lord Caractère de Non-Joueur waving his sword about and saying:</p>
<p>“I dub ye Sir Épéiste Crédule and grant ye the lands bordering the Orc infested hills of the west to defend on behalf of the crown.”</p>
<p>I apologise for the dreadful quality of my French names, which were provided with the aid of an online translation service.</p>
<p>I mentioned ‘fairly limited experience’ earlier. Typically the games I’ve played in have involved just following along with the GM’s plot and character backgrounds (with a few exceptions) not coming into it a great deal. That isn’t the case with this game (which is a good thing, I’m enjoying it more then I’ve enjoyed a campaign in a long while, although other factors are involved too) which makes me think that if the party decides to aim for acquiring (for example) a castle, then it might just happen.</p>
<p>That would make the Leadership feat rather cooler then a simple source of an extra sword arm, healer or spellslinger.</p>
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		<title>Tiny Kobold electrons delivered my ezine</title>
		<link>http://www.thecoreworlds.net/blog/2007/07/tiny-kobold-electrons-delivered-my-ezine/</link>
		<comments>http://www.thecoreworlds.net/blog/2007/07/tiny-kobold-electrons-delivered-my-ezine/#comments</comments>
		<pubDate>Fri, 13 Jul 2007 23:31:02 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Gaming in general]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/2007/07/tiny-kobold-electrons-delivered-my-ezine/</guid>
		<description><![CDATA[The first issue of Kobold Quarterly turned up in my inbox this morning. I haven&#8217;t finished reading it yet (I&#8217;ve got a weekend ahead of me for that), but my first impressions are favourable. It has a fair bit of &#8230; <a href="http://www.thecoreworlds.net/blog/2007/07/tiny-kobold-electrons-delivered-my-ezine/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The first issue of <a href="http://www.wolfgangbaur.com/projects/kobold_quarterly.html">Kobold Quarterly</a> turned up in my inbox this morning. I haven&#8217;t finished reading it yet (I&#8217;ve got a weekend ahead of me for that), but my first impressions are favourable.</p>
<p>It has a fair bit of crunch (game mechanics), but most of the content is fluff (setting information) which is how I like it. I have access to more then enough D&amp;D game mechanics already so I&#8217;d rather have inspiration for plots then anything else (and I&#8217;ll confess to finding fluff more enjoyable to read than tables of combat statistics).</p>
<p>Having a high fluff content has the added bonus of making it handy for people who are running non-D&amp;D games with a sword and sorcery setting (I know at least one person planning a RuneQuest game in a D&amp;Desque setting).</p>
<p>One feature I&#8217;m happy to see is the <em>Ecology of</em> series, which was one of my favourite bits of the late <em>Dragon</em> magazine.</p>
<p>If you like RPGs then I suggest you pick up a subscription. At $16/year it is pretty inexpensive and is aimed at both DMs and players (although, it seems slightly more suited to the former).</p>
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