The Core Worlds

Sci-Fi, Fantasy and Gaming

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Tiny Adventures has been keeping some people rather busy on Facebook lately, but there is tiny, and there is tiny, and I think I might be partially to blame for the latter.
As far as I can tell (any errors are my own, feel free to send me corrections), the time line went something like this:
It [...]

Pathfinder Game One

When WotC moved to fourth edition D&D, Paizo picked up the discarded remnants of 3.5 and started work on Pathfinder.
Wanting to give it a go, and feeling the urge to GM something on Tuesday Knights, I threw together a five room dungeon and roped a couple of players into giving it a try.
This was my [...]

4e actual play

As of last night, I’m in a position to judge D&D 4th Edition based on something other than hearsay - since I have now played some. That said, I haven’t played much so I only have a keyhole view of things.
The introductory session involved rather a lot of combat. As usual with D&D, combat took [...]

Fourth edition is a game of action heroes

Well, I said it was all about superheroes in my last entry, and I couldn’t repeat myself.
The latest from Wizards is minions, a concept that worried me when I came across it. In a nutshell, minions are foes who are a decent threat to the PCs but whom only have a single hit point. Once [...]

Fourth Edition is a miniature skirmish game of superheroes

The more I hear about D&D 4e, the more I think it is going to be even more high powered and grid based then 3.5. The latest bit of news (via RPGpundit) doesn’t break that pattern.
I don’t know if this is an entirely bad thing. From time to time, I rather enjoy tactical skirmish games (and [...]

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