Reviews
2001: A Space Odyssey
by David Dorward on Sep.21, 2009, under Movies, Reviews, Science Fiction
Some films have historical importance, and 2001 is probably one of them. I finally managed to see it on Saturday (a lovely Blu-Ray transfer) and was stunned.
It is a very nice concert of classical music, accompanied by stunning visuals, with half a good science fiction film in the middle of it. I heartily recommend taking a look if you haven’t seen it already.
It has left me wondering what it was that I was watching, and I’ve had a few details filled in by friends, but I have ordered the book in an attempt to get the full story.
OxCon 2009 – Part 1 – Saturday
by David Dorward on Jan.26, 2009, under Board Games, Card Games, Reviews
The weekend just past was the date of the annual OxCon event at The Mitre in Oxford. Since I’ve found out about it, I’ve tried to make it every year, and this was my third time there.
Saturday was Puerto Rico, and the less said about my performance there the better, it isn’t my best game, but I managed to make several boneheaded moves during the day that left me cringing afterwards. I didn’t bother to try to figure out my ranking.
Around the Saturday competition, we managed to fit in a few pick-up games. Dominion proved to be very good, at least initially. Describing it by comparison to other games is difficult, so I won’t try.
In Dominion, there are three types of cards (yes, it is a card game).
- Money
- Victory points
- Actions
These are all oragnised into piles in the middle of the table (one pile per card name. So all the Action: Market cards would be in one pile, and all the Victory points: 3 cards would be in another.
Each player starts with a seven of the cheapest money and three of the smallest victory point cards in their deck. These are shuffled and a starting hand of five cards is drawn.
Each turn a player can play and action card and then can buy one thing.
An action card will have one or more special effects. It might allow cards to be drawn, or allow a section action card to be played – but with double effect. Some will hurt other players (such as by making them discard cards from their hand) and some will be useless under current conditions.
When buying, a player looks at the number of coins in their hand, and then takes a card from one of the face up piles and adds it to the discard pile.
Then they discard their entire hand, and draw more cards. Play then proceeds to the left.
The game is one of balance and timing. You need to add money cards to your deck in order to afford more powerful cards, you also need action cards because their effects are so powerful. Of course, if you haven’t bought any victory point cards when the game ends (when three piles of cards, or the pile of Victory point: 6 cards, are exhausted) then you’re certainly going to loose.
The problem is that if you have too many cards that are not money, you won’t be about to afford to buy the cards you want (since your hand of five cards won’t have enough coins in it to afford the good stuff). The same problem applies to action cards.
This all means that it can become a fairly strategic game.
To make things more interesting, the game comes with something in the order of 25 different types of action card – but only 10 are used in any given game.
This means that the combinations of cards that are available changes, so games can be quite variable.
Unfortunately, when selecting the cards at random, we found that they would often turn up sets with one very powerful combination effect in them. When that happened, everybody would tend to blitz those two or three card types and the game would end very quickly and without a great deal of satisfaction.
We found it worked better using the preconstructed sets in the rulebook.
I don’t think I’ll buy this one, but I will play it again. Having had half a dozen games (more of them quite short), I’d suggest that every circle of gamers should have a copy. My opinion might change after I have another dozen games though.
Photo credit: Trevor Coultart
Murdero – The Murder Mystery Card Game
by David Dorward on Jan.28, 2008, under Card Games, Reviews
Could I resist picking up a few games at Oxcon? Of course not. The first of these was Murdero, a game where you collect cards to make runs. It is reminiscent of Rummy.
The production values of the set are pretty high. The cards feel decent, with (usually) amusing captions and nice photographs, all of which keep with the theme (20s crime).
The main let down is the rules, which are a little unclear in places and fail to cover the second of two ways that a hand can end (this way is spelled out in the FAQ on the website though).
On to the game play. The objective is to collect case files (numbered one to five) in each of the three suits (Mafia, Hollywood, and Politics). Each suit has five ones, four twos and so on.
When you play a card, it is worth its face value, but you can’t play a card if you haven’t already played a card with a value of one less in the same suit. (So given a hand of Mafia 1 / 3, Politics 1 / 1 / 2 / 3, you could play all four Politics cards, but only the 1 in the Mafia cards).
The hand ends if anybody plays the 5 card in a suit (which also scores them double points for the hand), or if the draw desk is exhausted. Cards left in hand at the end count against the score.
The game is spiced up by a number of cards with a face value of 0, which have a special effect such as allowing you to draw extra cards, or preventing the hand from ending if someone completes a given suit. This makes the game rather more interesting.
Murdero is a pretty quick game, which makes it good for killing the second half of a lunch hour, but it high on luck and doesn’t have a vast amount of strategy, so I don’t think it would suit frequent play.
Overall, I’d give it five out of ten.
