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	<title>The Core Worlds &#187; Gaming in general</title>
	<atom:link href="http://www.thecoreworlds.net/blog/category/gaming-in-general/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thecoreworlds.net/blog</link>
	<description>Sci-Fi, Fantasy and Gaming</description>
	<lastBuildDate>Wed, 01 Feb 2012 00:19:31 +0000</lastBuildDate>
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		<title>Gaming in January 2012</title>
		<link>http://www.thecoreworlds.net/blog/2012/02/gaming-in-january-2012/</link>
		<comments>http://www.thecoreworlds.net/blog/2012/02/gaming-in-january-2012/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 00:19:31 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Fantasy Craft]]></category>
		<category><![CDATA[Gaming in general]]></category>
		<category><![CDATA[Mantic]]></category>
		<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[Mythic Espionage & Adventure]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Traveller]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=257</guid>
		<description><![CDATA[Inspired by Mike, I thought I&#8217;d write up a little summary of my gaming related activities for the month. On the boardgames front: January is OxCon month and all of my boardgaming too place there. I gave Civ a try &#8230; <a href="http://www.thecoreworlds.net/blog/2012/02/gaming-in-january-2012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Inspired by <a href="http://troubleatthemill.blogspot.com/2012/01/wrapping-up-january-2012.html">Mike</a>, I thought I&#8217;d write up a little summary of my gaming related activities for the month.</p>
<p>On the <strong>boardgames</strong> front: January is OxCon month and all of my boardgaming too place there. </p>
<p>I gave <a href="http://boardgamegeek.com/boardgame/26047/sid-meiers-civilization-the-card-game">Civ</a> a try only to remember that I&#8217;d played it once before when I was half way through the game. (It is quite fun, but I&#8217;m still not sure that it is a <em>good</em> game as it feels too much like a game of &#8220;Who will blink first&#8221;). </p>
<p>I got in a rare game of <a href="http://boardgamegeek.com/boardgameexpansion/325/catan-seafarers">Seafarers</a> which I proceeded to win by a large margin after discovering a 6 gold and a 5 gold next to each other on the same turn.</p>
<p>I also managed to play half a dozen games of <a href="http://boardgamegeek.com/boardgame/93895/dwarf-kings-hold-dead-rising">Dead Rising</a> which I&#8217;m growing increasingly fond of. The expansions have arrived now so I&#8217;m going to have to try it with some other races and custom warbands. </p>
<p>I entered the <a href="http://boardgamegeek.com/boardgame/13/the-settlers-of-catan">Settlers</a> tournament and managed to come third (after new rules were invented to tie break the tied tie break for second place). I&#8217;ve now managed to come consistently near the top for a few years, so I&#8217;m feeling quite pleased with myself. </p>
<p>Finally an honourable mention to <a href="http://boardgamegeek.com/boardgame/38657/cities">Cities</a>, an interesting tile laying game. Sadly it completely lacks interaction. A collection of tiles are selected in a random order, but each turn each player gets an identical tile and places it in their own play area. </p>
<p>Next up, <strong>RPGs</strong>: A GMing heavy month for me, I&#8217;ve been running <a href="http://rpggeek.com/rpg/3069/fantasy-craft">Fantasy Craft</a> with a Mythic Roman setting on <a href="http://www.tuesdayknights.org.uk/">Tuesdays</a>. I&#8217;ve been very happy with my players as they&#8217;ve taken the plot in directions I hadn&#8217;t imagined and kept me on my toes. I think I&#8217;m getting better at improvisation. I&#8217;ll try to get a proper write up done after the final session next week.</p>
<p>The monthly Traveler game continues. We broke into a disturbingly insecure military base to sabotage the Giant Ancient Anti-Hyperspace Weapon Of Doom. </p>
<p>Finally I ran the adventure from the new <a href="http://rpggeek.com/rpg/190/dungeons-dragons-4th-edition">D&amp;D</a> Red Box. It went down reasonably well, although one player was unimpressed with the dungeon crawl slog making things somewhat boring for his character (the party tank).</p>
<p>On to <strong>wargaming</strong>: No plays this month, but great success with my New Year Resolution, which I have so far failed to break.</p>
<blockquote><p>If I have a quiet evening in, then I will do <em>some</em> painting.</p></blockquote>
<p>Some nights I manage 10 minutes, some I manage 2 hours (and quite I lot I&#8217;m out and thus not subject to the resolution). It has meant that I&#8217;ve got through a couple of dozen skeletons, mostly finished a dozen elves, and have another dozen skeletons almost ready for the QuickShade stage. Decent photos coming soon!</p>
<p>I&#8217;ve also half assembled the Magnus the Traitor starter set for Warmachine after two people asked me to start playing the game enough times.</p>
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		<title>Dark Elf Dice</title>
		<link>http://www.thecoreworlds.net/blog/2009/10/dark-elf-dice/</link>
		<comments>http://www.thecoreworlds.net/blog/2009/10/dark-elf-dice/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 12:15:31 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Gaming in general]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=118</guid>
		<description><![CDATA[I discovered, today, that Q-workshop and Paizo have released some new dice. They describe them as: Q-workshop present dice set for the third part of series released by Paizo Publishing &#8211; Pathfinder Chronicles: Second Darkness. Dice in our new colour &#8230; <a href="http://www.thecoreworlds.net/blog/2009/10/dark-elf-dice/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I discovered, today, that Q-workshop and Paizo have released some new dice.<br />
<img class="alignleft size-full wp-image-119" src="http://www.thecoreworlds.net/blog/wp-content/uploads/2009/10/dice.jpeg" alt="" width="275" height="275" /><br />
They <a href="http://q-workshop.com/products.php?lang=EN&amp;sell_type=DETAL&amp;currency=EUR&amp;category=Pathfinder">describe them as</a>:</p>
<blockquote cite="http://q-workshop.com/products.php?lang=EN&amp;sell_type=DETAL&amp;currency=EUR&amp;ampcategory=Pathfinder"><p>Q-workshop present dice set for the third part of series released by Paizo Publishing &#8211; Pathfinder Chronicles: Second Darkness. Dice in our new colour scheme &#8211; purple &amp; silver &#8211; vividly reflect the devious nature of Dark Elves, their cunning, secrecy and</p></blockquote>
<p>… but, for whatever reason, trail off.</p>
<p>I wonder how that sentence is supposed to end?</p>
<p>Having given it some thought, I suspect it should be: squinty eyes that are cursed to suffer reading spidery script in low light conditions. (I confess, I like to be able to read my dice).</p>
<p>Can you do better?</p>
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		<title>What would you use to RPG online?</title>
		<link>http://www.thecoreworlds.net/blog/2009/01/what-would-you-use-to-rpg-online/</link>
		<comments>http://www.thecoreworlds.net/blog/2009/01/what-would-you-use-to-rpg-online/#comments</comments>
		<pubDate>Mon, 05 Jan 2009 19:21:57 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Gaming in general]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=65</guid>
		<description><![CDATA[I have a couple of friends who live in interesting places far, far away from civilisation (i.e. London) and manage to get less gaming in then their taste would like. I&#8217;ve been looking around for software to run an online &#8230; <a href="http://www.thecoreworlds.net/blog/2009/01/what-would-you-use-to-rpg-online/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I have a couple of friends who live in interesting places far, far away from civilisation (i.e. London) and manage to get less gaming in then their taste would like.</p>
<p>I&#8217;ve been looking around for software to run an online game, mostly focusing on video conferencing software. My efforts haven&#8217;t been all that fruitful though, every time I find something that looks suitable, it turns out to need a monthly fee to unlock essential features (such as supporting more then three people in the call).</p>
<p>So, since I think a few people are actually reading this blog now (thanks to <a href="http://www.rpgbloggers.com/">RPG Bloggers</a>), I thought I&#8217;d ask the community.</p>
<p>I think voice support is essential, as is support for at least five people. Video would be nice. A whiteboard, file sharing and dice rolling would be bonuses. I&#8217;d like to avoid paying money, but would be less annoyed by a one-off fee then something recurring. That said, if something is good and has a monthly fee, don&#8217;t be afraid to mention it.</p>
<p>What can you recommend? (Comments below please!). Thanks!</p>
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		<title>Nottingham Winter &#8217;07</title>
		<link>http://www.thecoreworlds.net/blog/2007/11/nottingham-winter-07/</link>
		<comments>http://www.thecoreworlds.net/blog/2007/11/nottingham-winter-07/#comments</comments>
		<pubDate>Mon, 19 Nov 2007 11:31:45 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Gaming in general]]></category>
		<category><![CDATA[WoD]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[halo 3]]></category>
		<category><![CDATA[ingenius]]></category>
		<category><![CDATA[mage]]></category>
		<category><![CDATA[nottingham]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[weekend]]></category>
		<category><![CDATA[world of darkness]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/2007/11/nottingham-winter-07/</guid>
		<description><![CDATA[Friday night and I set off for Nottingham. I started by going south from the office to Oprington to avoid the most expensive railway line in the country. Things would have worked out better if Jim hadn&#8217;t got lost trying &#8230; <a href="http://www.thecoreworlds.net/blog/2007/11/nottingham-winter-07/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Friday night and I set off for Nottingham. I started by going south from the office to Oprington to avoid the most expensive railway line in the country. Things would have worked out better if Jim hadn&#8217;t got lost trying to find the station.</p>
<p><a href="http://flickr.com/photos/thevoicewithin/2042952554/"><img src="http://farm3.static.flickr.com/2171/2042952554_ad667dd34f.jpg?v=0" alt="Jumping the 'phant" style="margin: 0.5em; float: left" height="281" width="500" /></a></p>
<p>Still, we got there in the end and Adam was pleased to receive the Xbox 360 that Simon had collected for him. We were saved from suffering through people playing on it all night by virtue of the absence of any games for it.</p>
<p>Saturday dawned.</p>
<p>Several hours later we got up and found some breakfast before recapping <a href="http://www.thecoreworlds.net/wod/york/">York by Night</a>. The trouble with late starts is that lunchtime arrives before you know it, and the pub is far too close to places which sell video games.</p>
<p>Andy prompted fled to retrieve his jumper from the pub, while the game was played.</p>
<p>WoD began in earnest when he returned. I won&#8217;t provide any details, since I know Andy is working on a proper write-up, but suffice it to say that it was a lot of fun, and we players were driven sufficiently insane.</p>
<p>Sadly, it was the last session of York by Night, but we&#8217;ll be kicking off York Unveiled sometime next year so we spent a fair chunk of the weekend tossing around character ideas (and playing Halo 3).</p>
<p><a href="http://flickr.com/photos/jonthegm/204619298/"><img src="http://farm1.static.flickr.com/70/204619298_d3a1d93241.jpg?v=0" alt="Ingenious!" style="margin: 0.5em; float: right" height="376" width="500" /></a></p>
<p>Sunday was a relaxed wind down with a number of games of <a href="http://boardgamegeeks.com/game/29456">Infernal Contraption</a> and a little bit of fighting over Mage: The Awakening books. We finished off the day with <a href="http://boardgamegeeks.com/game/9674">Ingenius!</a> but came to the conclusion that we were playing it with too much focus on scoring points and not enough on blocking other players. According to the rulebook scoring 18 on every track should happen &#8220;very rarely&#8221; but it is how I won the game on my first attempt, with at least two other players coming very close to matching the score.</p>
<p>Sadly the trip home was less than fun. The weather turned so the drive back to Kent took so long that I was stranded in Tonbridge for the night. Happily the commute to the office from there is only marginally longer then from my current address so the major consequences were a slightly more expensive train ticket, and turning up at the office with a large rucksack full of my gear for the weekend. I think this is scuppering my plan to collect some times to take home tonight &#8211; I&#8217;ve too much to carry already.</p>
<p>Photo credit: Jumping the &#8216;phant by Neil Crosby, Ingenious! by Jon Bristow</p>
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		<title>Mongoose Publishing Open Day 2007</title>
		<link>http://www.thecoreworlds.net/blog/2007/08/mongoose-publishing-open-day-2007/</link>
		<comments>http://www.thecoreworlds.net/blog/2007/08/mongoose-publishing-open-day-2007/#comments</comments>
		<pubDate>Thu, 09 Aug 2007 08:45:33 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Babylon 5]]></category>
		<category><![CDATA[Gaming in general]]></category>
		<category><![CDATA[mantic]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/2007/08/mongoose-publishing-open-day-2007/</guid>
		<description><![CDATA[In previous years, Mongoose Publishing has held their open days at their offices, but this time they moved out to a sports centre on the edge Swindon Old Town. This made it easier to get to and eliminated the usual &#8230; <a href="http://www.thecoreworlds.net/blog/2007/08/mongoose-publishing-open-day-2007/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>In previous years, Mongoose Publishing has held their open days at their offices, but this time they moved out to a sports centre on the edge Swindon Old Town.</p>
<p>This made it easier to get to and eliminated the usual fight for parking with Saturday morning shoppers, but an echoy room doesn&#8217;t lend itself very well to demos of RPGs (which involve lots of talking).</p>
<p>With the extra space, Mongoose was able to open up to some third party vendors who dangled some very tempting goodies in front of me. I was tempted to pick up some scenery models, but forced myself to resist the urge until after I&#8217;ve finished moving home.</p>
<p>Unfortunately, the event seemed smaller (in terms of attendance) than previous years. I&#8217;m not sure if this was to do with the room simply being bigger, or if people pulled out after Claudia Christian gave her apologies and spent the time filming episodes of Nip/Tuck.</p>
<p>There might not have been all that many people there, but there was plenty to see. Mongoose unveiled their shiny new license &#8211; <a href="http://mongoosepublishing.com/news/news_item.php?pkid_news=166">Traveller</a>. It is a game I&#8217;ve heard a great deal of praise for, but never actually got around to playing.</p>
<p>The new Conan book is out (running to something in the order of 460 pages) and using art appropriate to the tradition (kids, don&#8217;t show this one to your mothers, at least not without slicing out the outside margin on every left hand page).</p>
<p>A Call To Arms second edition is out, and looks nice. I didn&#8217;t get much time to look at it in the end, but it sounds like fighters have been made rather less useless.</p>
<p style="margin: 0.5em; float: left"><a href="http://www.flickr.com/photos/dorward/1058577707/in/photostream/"><img src="http://farm2.static.flickr.com/1202/1058577707_48eecc5711_m.jpg" title="Sam and Louise" alt="Sam and Louise" height="180" width="240" /></a></p>
<p>There were also plenty of demo games going on. Since I&#8217;d arrived, looked up, and found Sam and Louise parked next to me, we ended up in a trio for most of the day, and we&#8217;d barely made it trough the door before being roped into a game of <a href="http://www.costik.com/paranoia/">Paranoia</a> by Ian.</p>
<p>A lowly team of troubleshooters we were not! No, we were destined for greater things and our BLUE clearance officers were responsible for the smooth running of an entire sector. We were, of course, suitable grateful to Friend Computer for the honour (&#8220;Oh ****!&#8221;).</p>
<p>If you don&#8217;t know Paranoia then &#8220;responsible for the smooth running&#8221; is code for &#8220;responsible for everything that goes wrong&#8221;.</p>
<p>Still, we managed to come out of it in one piece, even if we did have a reactor explode, a High Programmer drugged into insensibility, and unleashed a batch of scrubbots on our neighbours with orders to leak oil in treasonous patterns all over the neighbouring sector, and steal more oil when they ran out. Their poor little bot brains couldn&#8217;t cope and they went insane (and not in a good way, at least not if you&#8217;re anywhere near them).</p>
<p>Umm, obviously FEMB sector was being run by traitors and we only planted the evidence to expedite due process. Honest.</p>
<p>Kudos to <a href="http://mytholder.livejournal.com/">Gareth Hanrahan</a> for running a highly entertaining game.</p>
<p style="margin: 0.5em; float: right"><a href="http://www.flickr.com/photos/dorward/1058574273/in/photostream/"><img src="http://farm2.static.flickr.com/1032/1058574273_d0a1ba3cc8_m.jpg" title="Race of Death" alt="Race of Death" height="240" width="180" /></a></p>
<p>Old Bear was running Kerakhistan Race of Death, a car racing game with machine guns based on the Battlefield Evolution rules. It was good fun, although I think the victory conditions need tweaking (people who have scored points in previous rounds are better off trying to end the race rather then score more points), but it was good fun overall.</p>
<p>Unfortunately, the race followed by lunch made it too late for us to join in any of the afternoon games, but it gave us a chance to look at all the goodies. Sam and Louise had a game of ACTA and I wandered around and did some catching up with people I haven&#8217;t had much contact with since moving away from Swindon.</p>
<p>Overall, it was a good day out.</p>
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		<title>Tiny Kobold electrons delivered my ezine</title>
		<link>http://www.thecoreworlds.net/blog/2007/07/tiny-kobold-electrons-delivered-my-ezine/</link>
		<comments>http://www.thecoreworlds.net/blog/2007/07/tiny-kobold-electrons-delivered-my-ezine/#comments</comments>
		<pubDate>Fri, 13 Jul 2007 23:31:02 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Gaming in general]]></category>
		<category><![CDATA[mantic]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/2007/07/tiny-kobold-electrons-delivered-my-ezine/</guid>
		<description><![CDATA[The first issue of Kobold Quarterly turned up in my inbox this morning. I haven&#8217;t finished reading it yet (I&#8217;ve got a weekend ahead of me for that), but my first impressions are favourable. It has a fair bit of &#8230; <a href="http://www.thecoreworlds.net/blog/2007/07/tiny-kobold-electrons-delivered-my-ezine/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The first issue of <a href="http://www.wolfgangbaur.com/projects/kobold_quarterly.html">Kobold Quarterly</a> turned up in my inbox this morning. I haven&#8217;t finished reading it yet (I&#8217;ve got a weekend ahead of me for that), but my first impressions are favourable.</p>
<p>It has a fair bit of crunch (game mechanics), but most of the content is fluff (setting information) which is how I like it. I have access to more then enough D&amp;D game mechanics already so I&#8217;d rather have inspiration for plots then anything else (and I&#8217;ll confess to finding fluff more enjoyable to read than tables of combat statistics).</p>
<p>Having a high fluff content has the added bonus of making it handy for people who are running non-D&amp;D games with a sword and sorcery setting (I know at least one person planning a RuneQuest game in a D&amp;Desque setting).</p>
<p>One feature I&#8217;m happy to see is the <em>Ecology of</em> series, which was one of my favourite bits of the late <em>Dragon</em> magazine.</p>
<p>If you like RPGs then I suggest you pick up a subscription. At $16/year it is pretty inexpensive and is aimed at both DMs and players (although, it seems slightly more suited to the former).</p>
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		<title>The importance of maps in world building</title>
		<link>http://www.thecoreworlds.net/blog/2007/07/the-importance-of-maps-in-world-building/</link>
		<comments>http://www.thecoreworlds.net/blog/2007/07/the-importance-of-maps-in-world-building/#comments</comments>
		<pubDate>Fri, 06 Jul 2007 15:00:21 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Gaming in general]]></category>
		<category><![CDATA[World Building]]></category>
		<category><![CDATA[mantic]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/2007/07/the-importance-of-maps-in-world-building/</guid>
		<description><![CDATA[A friend of mine is in the process of setting up a MUD, and we&#8217;re going through a world building exercise. I&#8217;d managed to come up with a description of a location (and the journey to get to it) that &#8230; <a href="http://www.thecoreworlds.net/blog/2007/07/the-importance-of-maps-in-world-building/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A friend of mine is in the process of setting up a <a href="http://en.wikipedia.org/wiki/MUD">MUD</a>, and we&#8217;re going through a world building exercise.</p>
<p>I&#8217;d managed to come up with a description of a location (and the journey to get to it) that I was pretty happy with, and then someone came up with a map which contradicted it. There were two choices, either the description needed to be changed or the map did.</p>
<p>I didn&#8217;t want to add an ocean voyage so I set about amending the map so I could make my proposal for the general layout of the world. It was soon after that that I realized my error. The start of the journey that was described was in a temperate region, while the end was in a desert, and they were at the same Latitude. That, combined with their closeness, mean that the weather simply didn&#8217;t make sense.</p>
<p>In future, I&#8217;ll always draw a map to make sure that where I put things makes sense.</p>
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		<title>The hot seat</title>
		<link>http://www.thecoreworlds.net/blog/2007/06/the-hot-seat/</link>
		<comments>http://www.thecoreworlds.net/blog/2007/06/the-hot-seat/#comments</comments>
		<pubDate>Thu, 07 Jun 2007 18:41:40 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Babylon 5]]></category>
		<category><![CDATA[Gaming in general]]></category>
		<category><![CDATA[Pulp]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[mantic]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=5</guid>
		<description><![CDATA[It looks like I might be GMing again. It has been a while, and most of my attempts have been very short campaigns, but this is going to be something longer term. The gaming group that I joined when I &#8230; <a href="http://www.thecoreworlds.net/blog/2007/06/the-hot-seat/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>It looks like I might be GMing again. It has been a while, and most of my attempts have been very short campaigns, but this is going to be something longer term.</p>
<p>The gaming group that I joined when I recently moved to London has a policy of swapping campaign (and GMs) every six weeks, the choice of game being determined by a vote on those proposed by people willing to run them.  I think this is an excellent idea:</p>
<ul>
<li>It allows players to avoid getting bored of one campaign through simply playing it for two long</li>
<li>It prevents GM burnout</li>
<li>It gives GMs time to plan while someone else runs a different game</li>
</ul>
<p>Still, as in any group, there are far more people who want to play then want to GM; which is fair enough, GMing is hard work and requires a lot more commitment then the few hours a week that a player has to invest.</p>
<p>Unsurprisingly, someone popped the question &#8211; did I want to propose a game? Well, I have to confess that I do.</p>
<p>I&#8217;ve got a couple of games I&#8217;d like to run. The first is <a href="http://www.evilhat.com/?spirit">Spirit of the Century</a>, a Pulp game based around the FUDGE rules. This would be something along the lines of some of my favourite (if cheesy in most cases) movies:</p>
<ul>
<li> <a href="http://www.amazon.co.uk/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.co.uk%2FShadow-Alec-Baldwin%2Fdp%2FB00004U0J8%3Fie%3DUTF8%26s%3Ddvd%26qid%3D1180552575%26sr%3D1-1&amp;tag=dorwardonline-21&amp;linkCode=ur2&amp;camp=1634&amp;creative=6738">The Shadow</a><img src="http://www.assoc-amazon.co.uk/e/ir?t=dorwardonline-21&amp;l=ur2&amp;o=2" border="0" alt="" width="1" height="1" /></li>
<li> <a href="http://www.amazon.co.uk/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.co.uk%2FPhantom-Dvd-Billy-Zane%2Fdp%2FB000059H5I%3Fie%3DUTF8%26s%3Ddvd%26qid%3D1180552566%26sr%3D1-4&amp;tag=dorwardonline-21&amp;linkCode=ur2&amp;camp=1634&amp;creative=6738">The Phantom</a><img src="http://www.assoc-amazon.co.uk/e/ir?t=dorwardonline-21&amp;l=ur2&amp;o=2" border="0" alt="" width="1" height="1" /></li>
<li> <a href="http://www.amazon.co.uk/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.co.uk%2FRocketeer-Bill-Campbell%2Fdp%2FB00004CYQH%3Fie%3DUTF8%26s%3Ddvd%26qid%3D1180552692%26sr%3D1-1&amp;tag=dorwardonline-21&amp;linkCode=ur2&amp;camp=1634&amp;creative=6738">The Rocketeer</a><img src="http://www.assoc-amazon.co.uk/e/ir?t=dorwardonline-21&amp;l=ur2&amp;o=2" border="0" alt="" width="1" height="1" /></li>
<li> <a href="http://www.amazon.co.uk/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.co.uk%2FIndiana-Jones-Trilogy-Box-Set%2Fdp%2FB00009ZWAB%3Fie%3DUTF8%26s%3Ddvd%26qid%3D1180552766%26sr%3D1-1&amp;tag=dorwardonline-21&amp;linkCode=ur2&amp;camp=1634&amp;creative=6738">Indiana Jones (Trilogy)</a><img src="http://www.assoc-amazon.co.uk/e/ir?t=dorwardonline-21&amp;l=ur2&amp;o=2" border="0" alt="" width="1" height="1" /></li>
<li> <a href="http://www.amazon.co.uk/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.co.uk%2FSky-Captain-World-Tomorrow-Jude%2Fdp%2FB0006L7OB6%3Fie%3DUTF8%26s%3Ddvd%26qid%3D1180552583%26sr%3D1-2&amp;tag=dorwardonline-21&amp;linkCode=ur2&amp;camp=1634&amp;creative=6738">Sky Captain and the World of Tomorrow</a><img src="http://www.assoc-amazon.co.uk/e/ir?t=dorwardonline-21&amp;l=ur2&amp;o=2" border="0" alt="" width="1" height="1" /></li>
</ul>
<p>There are just two problems with me running that.</p>
<ol>
<li>I haven&#8217;t a clue how I&#8217;d manage to come up with six weeks worth of plot</li>
<li>I&#8217;d much rather <strong>play</strong> SotC then run it (I wonder if I can persuade someone else at the club to run a game?)</li>
</ol>
<p>Which brings me to the other game &#8211; Babylon 5.</p>
<p>I&#8217;ve been a fan of B5 for a very long time. A decade or so ago, my father had a job which meant he was working in Germany, so I was living there. The day we moved back to the UK we were staying in a little B&amp;B near Reading, and I turned on the TV to find a season one episode of Babylon 5 on &#8211; and I loved it.</p>
<p>Years later, and little has changed on that front (other then it going from something I loved and looked forward to each week to something I know very well indeed).</p>
<p>I&#8217;ve run Babylon 5 games in the past, and they&#8217;ve been amongst my most successful attempts at GMing, so I&#8217;m going to dig it out again and run some more.</p>
<p>This time I&#8217;m going to take a slightly different approach on the setting I put things in, but I&#8217;ll post in more detail about my plans for the campaign later.</p>
<p>In the meantime I&#8217;m busy rewatching <a href="http://www.amazon.co.uk/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.co.uk%2FBabylon-5-Season-1%2Fdp%2FB00006ISHM%3Fie%3DUTF8%26s%3Ddvd%26qid%3D1181241346%26sr%3D8-1&amp;tag=dorwardonline-21&amp;linkCode=ur2&amp;camp=1634&amp;creative=6738">season one</a><img style="border: medium none  ! important; margin: 0px ! important" src="http://www.assoc-amazon.co.uk/e/ir?t=dorwardonline-21&amp;amp;l=ur2&amp;amp;o=2" border="0" alt="" width="1" height="1" /> (I&#8217;ve discovered that my <a href="http://www.amazon.co.uk/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.co.uk%2FSim-Free-Sony-Ericsson-K800i%2Fdp%2FB000L0LMCO%3Fie%3DUTF8%26s%3Delectronics%26qid%3D1181241620%26sr%3D8-3&amp;tag=dorwardonline-21&amp;linkCode=ur2&amp;camp=1634&amp;creative=6738">phone</a><img style="border: medium none  ! important; margin: 0px ! important" src="http://www.assoc-amazon.co.uk/e/ir?t=dorwardonline-21&amp;l=ur2&amp;o=2" border="0" alt="" width="1" height="1" /> is pretty good for watching TV on), reading <a href="http://www.chronology.org/b-five/chron-usa.html">timelines</a>, working out plot, planning a trip back to Swindon to collect some <a href="http://www.amazon.co.uk/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.co.uk%2FBabylon-Role-Playing-Game-Manages%2Fdp%2F1905471203%3Fie%3DUTF8%26s%3Dbooks%26qid%3D1181241482%26sr%3D1-19&amp;tag=dorwardonline-21&amp;linkCode=ur2&amp;camp=1634&amp;creative=6738">books</a><img style="border: medium none  ! important; margin: 0px ! important" src="http://www.assoc-amazon.co.uk/e/ir?t=dorwardonline-21&amp;l=ur2&amp;o=2" border="0" alt="" width="1" height="1" />, and working out which extra books I need to get my hands on, as <a href="http://www.mongoosepublishing.com/home/series.php?qsSeries=11">Mongoose</a> have had a busy release schedule which I&#8217;ve been lax on keeping up with of late.</p>
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		<title>Nearby Gamers</title>
		<link>http://www.thecoreworlds.net/blog/2007/06/nearby-gamers/</link>
		<comments>http://www.thecoreworlds.net/blog/2007/06/nearby-gamers/#comments</comments>
		<pubDate>Thu, 07 Jun 2007 18:16:10 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Gaming in general]]></category>
		<category><![CDATA[mantic]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=4</guid>
		<description><![CDATA[Last month I moved to a new job, in a new city, with a new place to live. This put my old gaming group 90 minutes drive away on the motorway (plus another 45 minutes to get out of the &#8230; <a href="http://www.thecoreworlds.net/blog/2007/06/nearby-gamers/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Last month I moved to a new job, in a new city, with a new place to live. This put my old gaming group 90 minutes drive away on the motorway (plus another 45 minutes to get out of the centre of London to my car).</p>
<p>Happily, I found myself in contact with a new group before I&#8217;d so much as left that delightful place known as <a href="http://www.bbc.co.uk/wiltshire/content/articles/2005/05/24/swindohemingway_feature.shtml">Swindon</a>. This pleasant turn of events is due, in no small part, to <a href="http://nearbygamers.com/">Nearby Gamers</a> which I heartily recommend.</p>
<p>Nearby Gamers is based around Google Maps and allows you to indicate your general location on the map (anywhere in the worth), and list games that you play. You can then use it to find other people who play those games near you.</p>
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