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	<title>The Core Worlds &#187; Card Games</title>
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		<title>OxCon 2009 &#8211; Part 4 &#8211; Sunday Evening</title>
		<link>http://www.thecoreworlds.net/blog/2009/01/oxcon-2009-part-4-sunday-evening/</link>
		<comments>http://www.thecoreworlds.net/blog/2009/01/oxcon-2009-part-4-sunday-evening/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 13:34:09 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[OxCon]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=82</guid>
		<description><![CDATA[With the competition over, we had time for another game of Dominion. This was my first time using a set up based on one of the sets listed in the rulebook. It took a lot longer to play, and was &#8230; <a href="http://www.thecoreworlds.net/blog/2009/01/oxcon-2009-part-4-sunday-evening/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>With the competition over, we had time for another game of <a href="http://www.thecoreworlds.net/blog/2009/01/oxcon-2009-part-1-saturday/">Dominion</a>. This was my first time using a set up based on one of the sets listed in the rulebook. It took a lot longer to play, and was much more interesting as people had real choices (rather then one or two blindingly obvious moves). I didn&#8217;t manage to get my money running properly though, so never managed to buy any of the big Victory Point cards. Sam was the runaway leader in that game.</p>
<p>At this point we discovered that the rest of our party (ah, the joy of sharing a car) was just starting a game of <a href="http://boardgamegeek.com/boardgame/823">Lord of the Rings</a>. There was only one thing to do!</p>
<p>OK. I lie. There were two things to do. First, we ordered some food (It is quite handy that OxCon takes place in a pub that sells decent food).</p>
<p>Second, we played another game. I&#8217;m a big fan of <a href="http://boardgamegeek.com/boardgame/9209">Ticket to Ride</a>, so I was quite happy to give the <a href="http://boardgamegeek.com/boardgame/31627">Nordic</a> edition a try.</p>
<p>There are some good things to say about the changes to the basic game they made for this edition. The smaller board means that you can have a three player game and still use the double routes (which in other editions requires a four or five player game). The cards are very pretty (having art featuring snow covered trains) and spotting places where people I know come from is always nice (I have a fair few friends that hail from that part of the world).</p>
<p>Unfortunately, what they did to the rules was insane. The game has become massively overcomplicated. I&#8217;ll ignore a few minor points that serve to complicate things further, but my main bugbears were that:</p>
<p>Locomotives cannot be used as wild cards, except on routes involving ferries (where you can also substitute any three cards instead of a locomotive). On these routes you must play a minimum number of locomotives equal to the number of ferry spaces (with the three card substitution in effect for them).</p>
<p>Complicated? Yes.</p>
<p>There is also one route of nine spaces that is worth a whopping 27 points. This is a grey route, so you need nine cards of any one colour. It doesn&#8217;t use any ferries, so you can&#8217;t use locomotives as wild cards. However, it has a special rule, unique to that piece of track. Like ferry routes, you can discard cards which combined will count as a wild card. Unlike ferry routes, the number is four cards, not three.</p>
<p>The game also has tunnels (as in the <a href="http://boardgamegeek.com/boardgame/14996">Europe</a> version of the game) which may require you to spend extra cards to complete a route (or be force to take the cards you have played back and waste a turn).</p>
<p>I thought the game was needlessly complicated, which is a shame as I really enjoyed the original, Europe and <a href="http://boardgamegeek.com/boardgame/21348">Märklin</a> editions. I won&#8217;t be getting a copy of this one (I do want to get my hands on a copy of the <a href="http://boardgamegeek.com/boardgame/30746">Swiss</a> edition to give it a try though).</p>
<p>I ended up winning it, but it didn&#8217;t feel like a satisfying victory. Having completed the three routes on my ticket cards, I noticed I had five red cards in hand and set about drawing enough to go after the nine route. Over the course of a few turns, I pulled out a sixth red card and enough detritus to build the route.</p>
<p>Two turns later, I had exhausted my pool of trains, which ended the game.</p>
<p>Since I had completed my tickets and scored the 27 point route, I had a lot of points &#8211; and since I had very rapidly pulled the game to a close, the other two players were left with a stack of incomplete tickets (which counted against their scores).</p>
<p>So I ended up having a run away victory thanks to one slightly sneaky tactic — it didn&#8217;t feel like a well earned win.</p>
<p>With great timing, the Lord of the Rings players managed to finish off their game and join us in time to watch the last two moves of the final round (along with the score counting).</p>
<p>This let us all head off with a minimum of waiting around. There isn&#8217;t much to say about that, except perhaps to comment on having an unlikely discussion about the gas mixes and pressure when diving, and how that relates to Dr Who, on the drive home.</p>
<p>It was a fun <a href="http://users.ox.ac.uk/~board/oxcon/">OxCon</a>, and I&#8217;m sure I&#8217;ll be going along next year. Keep an eye on the website and see if you can make it. If you enter the competition, you can play a couple of great boardgames against people who are really rather good at them. Between rounds, or if you don&#8217;t enter, you can try out other games that people bring along with people who love boardgames. It&#8217;s a great way to discover a new game (or decide that buying the Nordic edition of Ticket to Ride would be a mistake!).</p>
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		<title>OxCon 2009 &#8211; Part 1 &#8211; Saturday</title>
		<link>http://www.thecoreworlds.net/blog/2009/01/oxcon-2009-part-1-saturday/</link>
		<comments>http://www.thecoreworlds.net/blog/2009/01/oxcon-2009-part-1-saturday/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 22:34:01 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[OxCon]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/?p=68</guid>
		<description><![CDATA[The weekend just past was the date of the annual OxCon event at The Mitre in Oxford. Since I&#8217;ve found out about it, I&#8217;ve tried to make it every year, and this was my third time there. Saturday was Puerto &#8230; <a href="http://www.thecoreworlds.net/blog/2009/01/oxcon-2009-part-1-saturday/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The weekend just past was the date of the annual <a href="http://users.ox.ac.uk/~board/oxcon/">OxCon </a>event at The Mitre in Oxford. Since I&#8217;ve found out about it, I&#8217;ve tried to make it every year, and this was my third time there.</p>
<p>Saturday was <a href="http://boardgamegeek.com/boardgame/3076">Puerto Rico</a>, and the less said about my performance there the better, it isn&#8217;t my best game, but I managed to make several boneheaded moves during the day that left me cringing afterwards. I didn&#8217;t bother to try to figure out my ranking.</p>
<p>Around the Saturday competition, we managed to fit in a few pick-up games. <a href="http://boardgamegeek.com/boardgame/36218">Dominion</a> proved to be very good, at least initially. Describing it by comparison to other games is difficult, so I won&#8217;t try.</p>
<p><a title="Tonight we learned a new game. It was too late really. I didn't win. by Trevor Coultart, on Flickr" href="http://www.flickr.com/photos/coultart/3205333568/"><img style="float: right" src="http://farm4.static.flickr.com/3396/3205333568_712f20f0b2_m.jpg" alt="Photograph of a game of Dominion in progress" width="240" height="180" /></a></p>
<p>In Dominion, there are three types of cards (yes, it is a card game).</p>
<ul>
<li>Money</li>
<li>Victory points</li>
<li>Actions</li>
</ul>
<p>These are all oragnised into piles in the middle of the table (one pile per card name. So all the Action: Market cards would be in one pile, and all the Victory points: 3 cards would be in another.</p>
<p>Each player starts with a seven of the cheapest money and three of the smallest victory point cards in their deck. These are shuffled and a starting hand of five cards is drawn.</p>
<p>Each turn a player can play and action card and then can buy one thing.</p>
<p>An action card will have one or more special effects. It might allow cards to be drawn, or allow a section action card to be played &#8211; but with double effect. Some will hurt other players (such as by making them discard cards from their hand) and some will be useless under current conditions.</p>
<p>When buying, a player looks at the number of coins in their hand, and then takes a card from one of the face up piles and adds it to the discard pile.</p>
<p>Then they discard their entire hand, and draw more cards. Play then proceeds to the left.</p>
<p>The game is one of balance and timing. You need to add money cards to your deck in order to afford more powerful cards, you also need action cards because their effects are so powerful. Of course, if you haven&#8217;t bought any victory point cards when the game ends (when three piles of cards, or the pile of Victory point: 6 cards, are exhausted) then you&#8217;re certainly going to loose.</p>
<p>The problem is that if you have too many cards that are not money, you won&#8217;t be about to afford to buy the cards you want (since your hand of five cards won&#8217;t have enough coins in it to afford the good stuff). The same problem applies to action cards.</p>
<p>This all means that it can become a fairly strategic game.</p>
<p>To make things more interesting, the game comes with something in the order of 25 different types of action card &#8211; but only 10 are used in any given game.</p>
<p>This means that the combinations of cards that are available changes, so games can be quite variable.</p>
<p>Unfortunately, when selecting the cards at random, we found that they would often turn up sets with one very powerful combination effect in them. When that happened, everybody would tend to blitz those two or three card types and the game would end very quickly and without a great deal of satisfaction.</p>
<p>We found it worked better using the preconstructed sets in the rulebook.</p>
<p>I don&#8217;t think I&#8217;ll buy this one, but I will play it again. Having had half a dozen games (more of them quite short), I&#8217;d suggest that every circle of gamers should have a copy. My opinion might change after I have another dozen games though.</p>
<p>Photo credit: <a href="http://coultart.com/trevor/">Trevor Coultart</a></p>
]]></content:encoded>
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		<title>Murdero &#8211; The Murder Mystery Card Game</title>
		<link>http://www.thecoreworlds.net/blog/2008/01/murdero-the-murder-mystery-card-game/</link>
		<comments>http://www.thecoreworlds.net/blog/2008/01/murdero-the-murder-mystery-card-game/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 23:01:39 +0000</pubDate>
		<dc:creator>David Dorward</dc:creator>
				<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.thecoreworlds.net/blog/2008/01/murdero-the-murder-mystery-card-game/</guid>
		<description><![CDATA[Could I resist picking up a few games at Oxcon? Of course not. The first of these was Murdero, a game where you collect cards to make runs. It is reminiscent of Rummy. The production values of the set are &#8230; <a href="http://www.thecoreworlds.net/blog/2008/01/murdero-the-murder-mystery-card-game/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Could I resist picking up a few games at Oxcon? Of course not. The first of these was <a href="http://murdero.com/">Murdero</a>, a game where you collect cards to make runs. It is reminiscent of <a href="http://www.boardgamegeek.com/game/15878">Rummy</a>.</p>
<p>The production values of the set are pretty high. The cards feel decent, with (usually) amusing captions and nice photographs, all of which keep with the theme (20s crime).</p>
<p>The main let down is the rules, which are a little unclear in places and fail to cover the second of two ways that a hand can end (this way is spelled out in the FAQ on the website though).</p>
<p>On to the game play. The objective is to collect case files (numbered one to five) in each of the three suits (Mafia, Hollywood, and Politics). Each suit has five ones, four twos and so on.</p>
<p>When you play a card, it is worth its face value, but you can&#8217;t play a card if you haven&#8217;t already played a card with a value of one less in the same suit. (So given a hand of Mafia 1 / 3, Politics 1 / 1 / 2 / 3, you could play all four Politics cards, but only the 1 in the Mafia cards).</p>
<p>The hand ends if anybody plays the 5 card in a suit (which also scores them double points for the hand), or if the draw desk is exhausted.  Cards left in hand at the end count against the score.</p>
<p>The game is spiced up by a number of cards with a face value of 0, which have a special effect such as allowing you to draw extra cards, or preventing the hand from ending if someone completes a given suit. This makes the game rather more interesting.</p>
<p>Murdero is a pretty quick game, which makes it good for killing the second half of a lunch hour, but it high on luck and doesn&#8217;t have a vast amount of strategy, so I don&#8217;t think it would suit frequent play.</p>
<p>Overall, I&#8217;d give it five out of ten.</p>
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