The Core Worlds
Sci-Fi, Fantasy and Gaming
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Tiny Kobold electrons delivered my ezine

July 14th, 2007 . by David Dorward

The first issue of Kobold Quarterly turned up in my inbox this morning. I haven’t finished reading it yet (I’ve got a weekend ahead of me for that), but my first impressions are favourable.

It has a fair bit of crunch (game mechanics), but most of the content is fluff (setting information) which is how I like it. I have access to more then enough D&D game mechanics already so I’d rather have inspiration for plots then anything else (and I’ll confess to finding fluff more enjoyable to read than tables of combat statistics).

Having a high fluff content has the added bonus of making it handy for people who are running non-D&D games with a sword and sorcery setting (I know at least one person planning a RuneQuest game in a D&Desque setting).

One feature I’m happy to see is the Ecology of series, which was one of my favourite bits of the late Dragon magazine.

If you like RPGs then I suggest you pick up a subscription. At $16/year it is pretty inexpensive and is aimed at both DMs and players (although, it seems slightly more suited to the former).

The importance of maps in world building

July 6th, 2007 . by David Dorward

A friend of mine is in the process of setting up a MUD, and we’re going through a world building exercise.

I’d managed to come up with a description of a location (and the journey to get to it) that I was pretty happy with, and then someone came up with a map which contradicted it. There were two choices, either the description needed to be changed or the map did.

I didn’t want to add an ocean voyage so I set about amending the map so I could make my proposal for the general layout of the world. It was soon after that that I realized my error. The start of the journey that was described was in a temperate region, while the end was in a desert, and they were at the same Latitude. That, combined with their closeness, mean that the weather simply didn’t make sense.

In future, I’ll always draw a map to make sure that where I put things makes sense.