Archive for June 7th, 2007

The hot seat

Thursday, June 7th, 2007

It looks like I might be GMing again. It has been a while, and most of my attempts have been very short campaigns, but this is going to be something longer term.

The gaming group that I joined when I recently moved to London has a policy of swapping campaign (and GMs) every six weeks, the choice of game being determined by a vote on those proposed by people willing to run them. I think this is an excellent idea:

  • It allows players to avoid getting bored of one campaign through simply playing it for two long
  • It prevents GM burnout
  • It gives GMs time to plan while someone else runs a different game

Still, as in any group, there are far more people who want to play then want to GM; which is fair enough, GMing is hard work and requires a lot more commitment then the few hours a week that a player has to invest.

Unsurprisingly, someone popped the question - did I want to propose a game? Well, I have to confess that I do.

I’ve got a couple of games I’d like to run. The first is Spirit of the Century, a Pulp game based around the FUDGE rules. This would be something along the lines of some of my favourite (if cheesy in most cases) movies:

There are just two problems with me running that.

  1. I haven’t a clue how I’d manage to come up with six weeks worth of plot
  2. I’d much rather play SotC then run it (I wonder if I can persuade someone else at the club to run a game?)

Which brings me to the other game - Babylon 5.

I’ve been a fan of B5 for a very long time. A decade or so ago, my father had a job which meant he was working in Germany, so I was living there. The day we moved back to the UK we were staying in a little B&B near Reading, and I turned on the TV to find a season one episode of Babylon 5 on - and I loved it.

Years later, and little has changed on that front (other then it going from something I loved and looked forward to each week to something I know very well indeed).

I’ve run Babylon 5 games in the past, and they’ve been amongst my most successful attempts at GMing, so I’m going to dig it out again and run some more.

This time I’m going to take a slightly different approach on the setting I put things in, but I’ll post in more detail about my plans for the campaign later.

In the meantime I’m busy rewatching season one (I’ve discovered that my phone is pretty good for watching TV on), reading timelines, working out plot, planning a trip back to Swindon to collect some books, and working out which extra books I need to get my hands on, as Mongoose have had a busy release schedule which I’ve been lax on keeping up with of late.

Nearby Gamers

Thursday, June 7th, 2007

Last month I moved to a new job, in a new city, with a new place to live. This put my old gaming group 90 minutes drive away on the motorway (plus another 45 minutes to get out of the centre of London to my car).

Happily, I found myself in contact with a new group before I’d so much as left that delightful place known as Swindon. This pleasant turn of events is due, in no small part, to Nearby Gamers which I heartily recommend.

Nearby Gamers is based around Google Maps and allows you to indicate your general location on the map (anywhere in the worth), and list games that you play. You can then use it to find other people who play those games near you.

A new gaming blog

Thursday, June 7th, 2007

A long time ago I actually ran a gaming blog here. Then I gave up on Movable Type and started work on a CMS of my own. Things took longer then I expected, and I never got round to adding this site to the CMS (although it is doing a stand up job of running my main website.

So why WordPress? I can’t claim to be a fan of PHP, but my own CMS is still rough around the edges and I wanted something that would let me hammer out content as and why it struck me.

And why now? Well, it looks like I might be doing a bit of GMing soon, and that means I’ll be doing more research, planning, and general gathering and producing things that might just be worth writing about.

I have an idea for a campaign in the works, but I’ll splash that up in an entry of its own over the next few days. In the meantime, I wanted to get a proper introduction up on the site, and have something of reasonable length in order to better produce a nice template.