The Economy of Dungeons and Dragons

May 14th, 2008

My first real exposure to D&D was with third edition, which features a wonderful economy… OK, so it doesn’t. It features an insane system where the raw materials to construct anything, anything at all, costs exactly one third of its retail price. This is compounded by the wonder that is the price list.

A ladder consists of a pair of ten foot poles with a number of rungs between them, but this costs less than a pair of ten foot poles. It is feasible that an enterprising merchant, given a large enough supply of nearby adventures, could make a living chopping ladders in half and selling the pieces to passing adventurers while having the rungs left over for firewood!

The Wizards of the Coast website is previewing 4e, and I’ve been keeping half an eye on it. I was pleasently surprised when I read:

Be sure to return Wednesday for a look at the economy!

What is this? Could they be making the economy sane?

No, of course not.

It seems that treasure is going to be made available to Dungeon Masters in preprepared baskets to hand out to monsters and NPCs. I wonder if they will be gift wrapped?

Wii

April 20th, 2008

I’ve given in and bought a Wii. I could be sensible and hold off writing about it until I have a bit more to say (and am a bit less tired when I’m trying to write it), but I’ve been neglecting this blog of late so I’ll … stop talking meta.

In brief though:

  • It is a lot of fun
  • Super Mario Galaxy is well deserving of its Gamespot score of 9.5, and an excellent single player game that challenges the Wii’s reputation as a party game machine
  • Mario Kart is seven shades of awesome for multiplayer racing, but the battle mode is a let down when compared to the GameCube version. I’ll write more on this later.
  • Mario and Sonic Olympics is quite fun, but mostly revolves around waving the sticks in various ways. It does result in good videos being filmed though.
  • The downloadable games are fun, and I’m sure I’ll get a lot more entertainment out of Bomberman ‘93 and Bubble Bobble

So that is a quick summary of first impressions, I’ll probably go into more detail later, but it is approaching 0130 and I need some shut eye.

A Call To Arms Campaign Manager

February 5th, 2008
A Call To Arms ERD

I’m going to have a go at writing a campaign manager for Mongoose Publishing’s Babylon 5 war game - A Call To Arms. I spent some time this evening going over the rules with Jim and working out what data needed storing. This entity relationship diagram is the result.

Complicated system, isn’t it?

Murdero - The Murder Mystery Card Game

January 28th, 2008

Could I resist picking up a few games at Oxcon? Of course not. The first of these was Murdero, a game where you collect cards to make runs. It is reminiscent of Rummy.

The production values of the set are pretty high. The cards feel decent, with (usually) amusing captions and nice photographs, all of which keep with the theme (20s crime).

The main let down is the rules, which are a little unclear in places and fail to cover the second of two ways that a hand can end (this way is spelled out in the FAQ on the website though).

On to the game play. The objective is to collect case files (numbered one to five) in each of the three suits (Mafia, Hollywood, and Politics). Each suit has five ones, four twos and so on.

When you play a card, it is worth its face value, but you can’t play a card if you haven’t already played a card with a value of one less in the same suit. (So given a hand of Mafia 1 / 3, Politics 1 / 1 / 2 / 3, you could play all four Politics cards, but only the 1 in the Mafia cards).

The hand ends if anybody plays the 5 card in a suit (which also scores them double points for the hand), or if the draw desk is exhausted.  Cards left in hand at the end count against the score.

The game is spiced up by a number of cards with a face value of 0, which have a special effect such as allowing you to draw extra cards, or preventing the hand from ending if someone completes a given suit. This makes the game rather more interesting.

Murdero is a pretty quick game, which makes it good for killing the second half of a lunch hour, but it high on luck and doesn’t have a vast amount of strategy, so I don’t think it would suit frequent play.

Overall, I’d give it five out of ten.

OxCon 2008: Settlers of Catan

January 27th, 2008

The Sunday session of OxCon left very little time for anything except the competition itself. Catan is one of the most popular serious boardgames, so more people entered and we had five rounds to play through.

Much of the rest of this post will make little sense if you don’t know the game. If you are unfortunate enough to be in that situation, make it a point to learn to play. It is an excellent game, and you can play online.

I started out the day with two wins. The first was a very tight game which I only managed to scrape a win thanks to my development card draws turning up two Monopoly cards, a Year of Plenty, three victory points, and just two Soldiers.

Limited Resources on Flickr

My second game saw me going last, on a really nasty board. In desperation I put my starting settlements on a triple grain space and a triple ore space, with only one 6/8 between them. Somehow, this managed to pay off, quickly netting me two cities before I built to a 3:1 port.

We then broke for lunch, with me floating on something of a shocked high.

The first game of the afternoon saw me in a game including the infamous Markus Welbourne (who usually wins this tournament). I was quite happy to come away from that game in second place.

The last two games, were not ones that really qualify as “bad”, but they weren’t great either.

Despite that, my earlier results managed to pull my score up, so I finished a very respectable 7th out of 32. My one regret is that in the last game I held a Soldier card back as I was getting close to winning and feared being attacked by the Robber. If I had played it, I’d have won Largest Army and scored enough tournament points to bump me up to position 6. Unfortunately, another player managed to grab Longest Road (which I’d already convinced myself that another player was going to get) and build enough to jump him from behind to 10 points, and I ended the game with 6 rather than 8.

The winner? Markus Welbourne.